Oltopetish
The hawker. An NPC who sells things. It's something that's currently in the game and that players don't really need.
We can modify the peddler's functionality without harming Rysom.
For example, a guild could set up its own merchant, who would be assigned the correct prices manually, to ensure that the figures are accurate.
Let's say a florist's certificate costs 5000 pieces (instead of around 2000, the current maximum sales bar).
What's more, the item sale period will not be limited to 5 days, and items will be available all the time as long as the guild pays for the daily maintenance of the public NPC - merchant.
Over time, you can also introduce hawkers for individual players, but the price of installation and maintenance should be in line with that of guilds.
In other words, you need a premium account with a large number of resources.
Otherwise, these non-player characters will fill the whole world of Rysom, with no significant benefit for the people around them and, above all, with no material support from the developers :)
I think you misunderstood my post.
npcs are indeed present in the game, but we can't sell our creations at the price we want. and as you must have noticed, the mpcs already in the game have very little merchandise to sell ( normal since we can't set our own prices ).
then I'm not talking about a guild merchant, but an individual merchant.