I actively play in far harbor, using diving to easily kill strong mobs, which is why I write that this is big problem for balance.
My other characters, who have chosen other cities to start, develop much more slowly than with "rescue in water".
And I do not approve of situations where someone is "strong" and someone is "weak", simply because someone has opportunity to jump into the water, and someone has house in desert and need fight in normal way, without exploiting/bugs in game =)
My other characters, who have chosen other cities to start, develop much more slowly than with "rescue in water".
And I do not approve of situations where someone is "strong" and someone is "weak", simply because someone has opportunity to jump into the water, and someone has house in desert and need fight in normal way, without exploiting/bugs in game =)