Water is currently causing trouble for mobs to find their way. Even those who can swim.
I specifically conducted a series of tests and saw that when moving around a body of water, we can 1-3 more hits than when moving in straight line.
Due to fact that monsters stick into border, sting, move back little, go further, stick again, etc.
If there is small distance between shores, then player swims for several seconds, hits mob, and he again goes around, helplessly poking into every bump. Even where he has already passed more than once.
But saddest thing comes when there is no fast path overland, and the player can reach the enemy with a ranged datacom.
Mobs become absolutely helpless.
This is especially evident in Far Harbor - For example, "Dew Drops", where there is lot of water and, as result, it is extremely easy to swing using bugs in finding path of mobs.
There is another strange feature of jumping into the water. The list of skills used in combat is cleared.
For example, I can knock out 90+% of a monster's health with high-level magic, jump into the water, finish off the enemy with a pistol shot and get full (!) experience for the pistol only, without the deduction for using magic, as it would normally be, without jumping in water.
This works for other cases when the combat skill is low and you need to pump it quickly, but in the case of shooting, we don’t even need to spend a lot of ammo, and therefore it is especially noticeable.
For example, 3000 experience per mob, or 74+16 (ranged plus magic) is a very large difference that a single jump into the water makes to clear the use of magic.
After all, health of the mob is not restored after battle (which is often found in other MMORPGs and solves this problem).
And health of mob is still recovering more slowly than that of sitting player. Therefore, even without water, we can hit enemy, move away, rest, hit again.
I defeated silan boss like that, and level 50++ did not help him - it was not even necessary to find group, due to errors in game mechanics.
When fighting face to face, without retreat/sit, this boss took me out then in 3 hits :)
I specifically conducted a series of tests and saw that when moving around a body of water, we can 1-3 more hits than when moving in straight line.
Due to fact that monsters stick into border, sting, move back little, go further, stick again, etc.
If there is small distance between shores, then player swims for several seconds, hits mob, and he again goes around, helplessly poking into every bump. Even where he has already passed more than once.
But saddest thing comes when there is no fast path overland, and the player can reach the enemy with a ranged datacom.
Mobs become absolutely helpless.
This is especially evident in Far Harbor - For example, "Dew Drops", where there is lot of water and, as result, it is extremely easy to swing using bugs in finding path of mobs.
There is another strange feature of jumping into the water. The list of skills used in combat is cleared.
For example, I can knock out 90+% of a monster's health with high-level magic, jump into the water, finish off the enemy with a pistol shot and get full (!) experience for the pistol only, without the deduction for using magic, as it would normally be, without jumping in water.
This works for other cases when the combat skill is low and you need to pump it quickly, but in the case of shooting, we don’t even need to spend a lot of ammo, and therefore it is especially noticeable.
For example, 3000 experience per mob, or 74+16 (ranged plus magic) is a very large difference that a single jump into the water makes to clear the use of magic.
After all, health of the mob is not restored after battle (which is often found in other MMORPGs and solves this problem).
And health of mob is still recovering more slowly than that of sitting player. Therefore, even without water, we can hit enemy, move away, rest, hit again.
I defeated silan boss like that, and level 50++ did not help him - it was not even necessary to find group, due to errors in game mechanics.
When fighting face to face, without retreat/sit, this boss took me out then in 3 hits :)