IDEAS FOR RYZOM


New-born Javing: remove disarm

https://en.wiki.ryzom.com/wiki/Javing
Javings have ability to disarm their opponents

Disarm skill conflicts with mechanics of combat against other creatures.
For example, this is only case on Silan when I had to manually return weapon to my hand every (!) time after skill was applied by enemies. This knocks down prey, due to crazy single enemy who flew in from afar. Other creatures can hit as much as they want - with good armor, they can be ignored. Except for javelins. They are weak, but annoying with unnecessary disarmament skill.

Other solutions:

- Make jawings non-aggressive until players attack them. Then disarm can be left as special, ultimate ability.

- Change mechanics of disarming:
-- Automatically return last weapon to hand, after end of skill time. This removes unnecessary clicks and unnecessary annoyance for melee fighters in a fight with jawings.
-- Impose a temporary penalty equal to characteristics of weapon for duration of skill. This allows you not to waste time returning weapon to your hand after each operation and preserves original idea of ​​developers.
-- Add a temporary immunity mechanic to re-disarm for a character affected by this effect, so that a pack of jawings don't spam disarms, forcing you to run away from them, or fight with bare hands, which does not happen with other creatures.
-- etc.
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Last visit Wednesday, 4 December 19:02:46 UTC
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