That's why I suggested sharing a patch that would allow spells to be launched automatically in the same way as attacks (the code was done, all you needed was a "yes"). But this kind of functionality will remain limited to people who know how to code or set up bots..
Although this doesn't change the basic problem (improving the game's ergonomics, which really does have a lot of room for improvement), there are a few "tricks" that might help you with what you've pointed out :
- You can loot everything on the mobs with the "tab" key; I can't remember if you can put it on another key/in a macro (and if "tab" doesn't work, it's because I've changed it, so it's customizable). I think there's a command to do it (so it'd be possible at worst in a macro this way), if I find it, I'll mark it..
- Pockets can now be reloaded using a macro. In fact, you link the macro to square 1 of the pocket, put your crystals there, and it allows you to reload without clicking (but you still have to press the keyboard).
It's not much, but if it can make your game a little more comfortable...
Although this doesn't change the basic problem (improving the game's ergonomics, which really does have a lot of room for improvement), there are a few "tricks" that might help you with what you've pointed out :
- You can loot everything on the mobs with the "tab" key; I can't remember if you can put it on another key/in a macro (and if "tab" doesn't work, it's because I've changed it, so it's customizable). I think there's a command to do it (so it'd be possible at worst in a macro this way), if I find it, I'll mark it..
- Pockets can now be reloaded using a macro. In fact, you link the macro to square 1 of the pocket, put your crystals there, and it allows you to reload without clicking (but you still have to press the keyboard).
It's not much, but if it can make your game a little more comfortable...