Structurally, that's why I want to understand more deeply what can be changed in the game without major engine changes. In principle, 85% of what I have proposed can be applied without resorting to a strong change. Work on the balance, make quests (by the way, I didn't talk about pumping in 5 days =)) However, this needs to be done to break the vicious circle.
The vicious circle that I see looks like a small number of players bring a small income because of which the development of the game slows down, so the more players there would be now, the more it would be possible to invest in development.
The vicious circle that I see looks like a small number of players bring a small income because of which the development of the game slows down, so the more players there would be now, the more it would be possible to invest in development.