IDEAS FOR RYZOM


Add content to INFO window

sorry to have missed this great thread....

as for the right click --> 'info' window

the fact that it's always blank in game has always eluded me because we can indeed find all this information on sites that are as eternal as ryzom it's self.

i love the idea to provide some information by default and allow user input to add more details or personal notes to them, as for the argument that it's too much work, as someone that's poked into ryzom's files in the past (no secret, the results of it all are posted on the official forums as guides to improve the user experience of ryzom.)

as for the default information: that's just adding the text to an already existing file for whatever NPC/MOB/clickable items (eg: the 'Suvue' which looks like a flower and when right clicked has an option to pick a flower {but nothing happens} this example can be found in game by the dev with this location data: 8800.992188,-3154,-76.977562,-1.443092)
would be rather easy to do, decompress bnp archive, add text, save, recompress bnp archive, send out patch with new updated bnp file. ta-da.

as for the player edited data: that would be stored on a new file in the save folder and might be a little more tricky to implement then just adding text inside the base ryzom files.

the one HUGE issue to this is the language barrier, with the supported languages there would have to be info done for each one as it would be the finishing of the default info window that right clicking offers us which 99.9% of the time is indeed blank.

gidget:
while ryzom might not have 74,134 employees, it's had a massive amount of volunteers that put huge efforts into projects just to be ignored by WG and the powers that be. i can surely say this because i'm still waiting on some reply about the upper branches project, i never got a 'yes' , 'no' , 'drop dead' , or anything, and that was work i and those that worked with me in the beginning did over the course of 2 years, many hours... hours where i was paying to play ryzom while i worked for ryzom for free.... i paid to work i guess; so i can indeed agree with FF that the excuse that we don't have the talent required on hand to do any of these things is just extreme, more then a few of us have been around since 2002/2003 when atys was just the burning desert map {now you know why it's the only region that has cities outside the level 1-50 zone} which is also why NH is most useful in... the burning desert.
most of what i know about ryzom i've learned on my own by talking to others and doing things on my own, i've bricked a few installs over the years (glad the save folder is always safe) trying to change the limit on the map zoom for example. tried for ages to find a way to remove the retarded limit to my map markers, they're saved locally on my PC i should be able to save as many as i want, maybe i'm forgetful. but there's a check done by the server that will delete any new markers over X value, totally pointless given it's not using the companies storage space to be kept.
bottom line, ryzom's turned away far more talent then they've been willing to utilize by always giving an excuse that we don't have the development team for it, the volunteers are the development team if this is truely OPEN source, but it's not because WG makes the final choices, and volunteers work hard just to find out they wasted time.

..... sorry for the rant in there, but i've been gone for years, and the excuses are the same and for the most part so is the game, most requests are still unfilled, and i'm looking at the requests asked for repeatedly over 15 years or more. (never saw anyone ask for a new version of the wheel of misfortune)

i'm the same talk i always was, and always will be: blunt

talkIRC

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Remickla (atys)
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