In front of the desert that appears before him, Azazor can't help but have a whiff of nostalgia for his own, the one he left years ago. The sawdust seems coarser here, or is it his memories that are getting muddled? The wind, coming from the east, seems to rush to the foot of the cliff, causing the agitation of the two mektoubs tied not far away. Their mooings seem to answer the whistling of the wind in a kind of mournful lament. He has never felt melancholy in his own desert. But here, everything is different. At the same time so far from his relatives, and so close to his ancestors.
It has been three days since Eeri left. Three days since he saw her abseiling down the cliff, clinging to a rope whose attachment to a root sticking out of the sawdust she took care to check before harnessing herself to it. It was as if she had been doing this her life long. Will she come back? Are the Marauders in this clan as friendly as those in the Diplomatic Outpost? Actually, "friendly" is a bit of a strong word. Let's say civilized. With a certain sense of honor. There is no reason for Eeri to be badly received. Doesn't she bring them the "trinkets" necessary for the functioning of their zinuakeen?
Their camp has been set up in the wreckage of a large Karavan ship. This one, as seen from here, is well over fifty meters long. How was it destroyed? It's hard to say. Would kitins be able of such a destruction? Or the Kamis? Besides, the wreck, as far as he can see, must date from the first Great Swarming. Part of it seems to be buried in sawdust, or rather covered by it. From afar, the carcass of the vessel seems quite dark. He is unable to recognize any of the ships that can be seen in the New Lands. Perhaps it is an old model, formerly used in the Old Lands and whose specimens are now all crushed into ruins, for some obscure reason. After the wreckage north of Fort Beacon, from which the Rangers retrieved what they needed to build the lighthouse's lighting system, this is the second Karavan ship ruin he comes across, and the first he sees with his own eyes. Here, the Karavan seems very fragile, as if in decay. Besides, he hasn't heard of the Kamis either. It seems that the Powers have deserted these places. Only the homins survive, reappropriating the ruins of the past, building new cities, not losing hope. He had decidedly misjudged the Marauders. At least those living here.
Eeri must be down there with them now, probably in one of the rooms of the ship rearranged as a living space, sipping a baba or slurping a piece of fire-roasted varinx. Maybe they're laughing, thinking how lucky they are to have run into her, that she'll teach them how to cook meat, that they need a butcher, that she could stay… He wouldn't even blame her doing so. He knows that it will happen. He has seen the look in her eyes when she talked about these homins, about the harshness of life here. She likes that. Here, though she denies it, she would at last feel free. This is the life she has always dreamt of. So why should she continue to bother with a fat, clumsy Fyros who can't take down a mere bandit? He doesn't deserve her..
Azazor observes the dunes behind him. Dunes that are already very dark, standing out like silhouettes against the purple sky. That's where they come from. If they have been followed, that's where the attack will come from. For three days he's been dreading the possibility that they'll fall on him. If that were to happen, he would not fight and would go down the rope, leaving the mektoubs. In the past, he would have stayed to fight, shouting cal i selak at the top of his lungs, banging his hatchet against his shield, convinced he was an exceptional warrior, sure he could kill Fyrak itself, because the fear of death was not yet part of his conceptions. But not anymore. Since the Titus episode, and especially since his fight with those bandits, he knows what dying means. And that haunts him. You think you're brave, but you don't know what it is until you're actually near death. What he hopes is that one day he too will be able to face death, to defy it by hitting his shield. Like Eeri… Eeri who will not return. For he has nothing left for himself. Not even the respect of the Truth. And she knows it now, since he told her his secret, his lie, which he has been carrying like a burden for decades…
It has been three days since Eeri left. Three days since he saw her abseiling down the cliff, clinging to a rope whose attachment to a root sticking out of the sawdust she took care to check before harnessing herself to it. It was as if she had been doing this her life long. Will she come back? Are the Marauders in this clan as friendly as those in the Diplomatic Outpost? Actually, "friendly" is a bit of a strong word. Let's say civilized. With a certain sense of honor. There is no reason for Eeri to be badly received. Doesn't she bring them the "trinkets" necessary for the functioning of their zinuakeen?
Their camp has been set up in the wreckage of a large Karavan ship. This one, as seen from here, is well over fifty meters long. How was it destroyed? It's hard to say. Would kitins be able of such a destruction? Or the Kamis? Besides, the wreck, as far as he can see, must date from the first Great Swarming. Part of it seems to be buried in sawdust, or rather covered by it. From afar, the carcass of the vessel seems quite dark. He is unable to recognize any of the ships that can be seen in the New Lands. Perhaps it is an old model, formerly used in the Old Lands and whose specimens are now all crushed into ruins, for some obscure reason. After the wreckage north of Fort Beacon, from which the Rangers retrieved what they needed to build the lighthouse's lighting system, this is the second Karavan ship ruin he comes across, and the first he sees with his own eyes. Here, the Karavan seems very fragile, as if in decay. Besides, he hasn't heard of the Kamis either. It seems that the Powers have deserted these places. Only the homins survive, reappropriating the ruins of the past, building new cities, not losing hope. He had decidedly misjudged the Marauders. At least those living here.
Eeri must be down there with them now, probably in one of the rooms of the ship rearranged as a living space, sipping a baba or slurping a piece of fire-roasted varinx. Maybe they're laughing, thinking how lucky they are to have run into her, that she'll teach them how to cook meat, that they need a butcher, that she could stay… He wouldn't even blame her doing so. He knows that it will happen. He has seen the look in her eyes when she talked about these homins, about the harshness of life here. She likes that. Here, though she denies it, she would at last feel free. This is the life she has always dreamt of. So why should she continue to bother with a fat, clumsy Fyros who can't take down a mere bandit? He doesn't deserve her..
Azazor observes the dunes behind him. Dunes that are already very dark, standing out like silhouettes against the purple sky. That's where they come from. If they have been followed, that's where the attack will come from. For three days he's been dreading the possibility that they'll fall on him. If that were to happen, he would not fight and would go down the rope, leaving the mektoubs. In the past, he would have stayed to fight, shouting cal i selak at the top of his lungs, banging his hatchet against his shield, convinced he was an exceptional warrior, sure he could kill Fyrak itself, because the fear of death was not yet part of his conceptions. But not anymore. Since the Titus episode, and especially since his fight with those bandits, he knows what dying means. And that haunts him. You think you're brave, but you don't know what it is until you're actually near death. What he hopes is that one day he too will be able to face death, to defy it by hitting his shield. Like Eeri… Eeri who will not return. For he has nothing left for himself. Not even the respect of the Truth. And she knows it now, since he told her his secret, his lie, which he has been carrying like a burden for decades…