Buying it with just dappers is boring.
Use it to generate additional gameplay:
- it costs dappers to hire the carpenter
- the carpenter needs wood, and resin, and bark, and fibres to build this. *You* are required to provide it.
The quality of the material goes into the resulting extension (like size, storage volume).
Allow several upgrades for the guild hall which can be ordered sequentially. Each subsequent upgrade costs considerably more than the previous one (but only gives the same benefit).
Add to roleplay: Make these guild halls visible on the maps. If need be, existing buildings and textures could be reused. There's a lot of towers and small buildings available. Allow to change their appearance (aka change texture) to vary depending on the materials which have been supplied. Maybe use also the mission materials to colour them at the same time.
Also, unbind the guild hall on the OPs to the "central" guild hall. Make them separate guild halls, which belong to the same guild. This encourages more travel. This alone will make OP posession already again interesting due to its increased storage space (material stored on OP guild halls could be raided, which could be defended again - thus introducing an additional mode of PvP where you don't have to contest the complete control)
Use it to generate additional gameplay:
- it costs dappers to hire the carpenter
- the carpenter needs wood, and resin, and bark, and fibres to build this. *You* are required to provide it.
The quality of the material goes into the resulting extension (like size, storage volume).
Allow several upgrades for the guild hall which can be ordered sequentially. Each subsequent upgrade costs considerably more than the previous one (but only gives the same benefit).
Add to roleplay: Make these guild halls visible on the maps. If need be, existing buildings and textures could be reused. There's a lot of towers and small buildings available. Allow to change their appearance (aka change texture) to vary depending on the materials which have been supplied. Maybe use also the mission materials to colour them at the same time.
Also, unbind the guild hall on the OPs to the "central" guild hall. Make them separate guild halls, which belong to the same guild. This encourages more travel. This alone will make OP posession already again interesting due to its increased storage space (material stored on OP guild halls could be raided, which could be defended again - thus introducing an additional mode of PvP where you don't have to contest the complete control)
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