IDEAS FOR RYZOM


Craft 1, Craft X, Craft All

I appreciate everyone's responses in the past few weeks. 

Here is what I gathered:
  • Some players agree, and others do not. The primary reason seems to be that the average player who does NOT want this change, wants it to take a long time to craft to 250. Whether this is because they had to do it themselves, or because the game is designed to take a long time also comes in mixed response.
  • The players who agree believe that there should be a way to sort which items you keep, and which ones you don't. However, given the current state of the looting box, it may be easier to just allow these items to automatically be deposited into your inventory, regardless. 
  • I want everyone to remember that this feature is also suggested to stop potential botting as well. There WILL still be some interaction required as encumberment approaches, and you will still have to keep mats in your inventory, and you will still have to sell or destroy unwanted defective items.
  • Players, under this idea, will have no impact on the time or money required to obtain the resources to craft, which, harvesting is already time consuming as it is. There are already actions in the game that allow for repetitive action, such as attacking, foraging, etc.
Please be mindful, this is not to downgrade the game. In fact, if Ryzom is to remain relevant and modern, changes must occur within the game, and I encourage everyone to share their thoughts on this thread, or the Ideas For Ryzom thread. This is how the developers are able to keep the game alive and well. Many other MMOX (Massively Multiplayer Online ...) games allow for repetitive crafting, and some new players may consider it a deal breaker. Or not, who knows?
Show topic
Last visit Wednesday, 18 September 13:03:09 UTC
P_:PLAYER

powered by ryzom-api