IDEAS FOR RYZOM


Nexus OPs optimalisation

Fairyfighter
Hi all,


================ FIRST IDEA ======================
I was thinking about Nexus OPs and thought of how 'flat' systems is atm. Last time I saw there another guild with plenty of players doing it with out any visible challenge.
What if reward system would be adjusted to amount of players participating?
Consider following idea (excuse over sophisticated formatting) :
100 150 200 250
1 200% 250% 400% 400%
2 175% 200% 300% 300%
3 150% 175% 200% 200%
4 125% 150% 175% 175%
5 110% 125% 150% 150%
6 100% 110% 125% 125%
7 100% 100% 110% 110%
8 95% 100% 100% 100%
9 90% 95% 100% 100%
10 80% 90% 95% 100%
12 70% 80% 90% 95%
13 50% 70% 80% 90%
14 30% 50% 70% 80%
15 20% 30% 50% 70%
Not sure I understand what you try to express with your table: what is scaled according to the percentage? Is the first column the player count? You want to minimize the reward if more players show up? Why would you do that, as the reward is for the whole guild and not per player?
================ THIRD IDEA ======================
Last thing: price. What if you want to try something new? It will cost you 10mil if you fail. Maybe it is worth considering to offer free Nexus OPs fight, without any reward? With some cool down period to prevent blocking by one guild, lets say 24h for same Guild before able to declare again...
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I think that's a fair and good suggestion :)

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