Karu
There is many things to consider with the "Craft X" at a time like craft time, failures, partial failures. To get those right, you may aswell loop the craft action client side one craft at a time.
And that's exactly what Crafting 1.1 should be. A simple loop client side. Because, is anybody suggesting current crafting method constitutes content?
Now, I do have rough draft of Crafting 2.0, just not ready for public viewing yet. It involves workbenches, guild island, minigame ...