Gidget
The thing is, the pockets were implemented largely as a very roundabout way to allow sap recharging with a hotkey. When I switch armors I use the command /naked in my macros first, to get rid of the helmet if I'm wearing one. Then my sap crystals and eggs are no longer in my pocket and I have to manually add them back in. I'd prefer if the crystals / eggs just stayed where they were until i manually switched them out.An option would be to add a lock onto pocket items.Another option would be to add an /un-equipGroup command to the suite of group stuff. To allow the removal of specific items instead of just /naked. Right now this can be done by hacking the xml, but a game shouldn't require players to hack the config files to do simple tasks. Jorgensenusing the command /naked empties the pockets as well as undressing. I'm not sure if that is a bug or a feature, but I'd much prefer if /naked left the pockets alone.
It makes sense to me. The pockets are tied to item groups.
Which item groups remain equipped after you type /naked?