IDEAS FOR RYZOM


Nexus OPs optimalisation

Hi all,


================ FIRST IDEA ======================
I was thinking about Nexus OPs and thought of how 'flat' systems is atm. Last time I saw there another guild with plenty of players doing it with out any visible challenge.
What if reward system would be adjusted to amount of players participating?
Consider following idea (excuse over sophisticated formatting) :
100 150 200 250
1 200% 250% 400% 400%
2 175% 200% 300% 300%
3 150% 175% 200% 200%
4 125% 150% 175% 175%
5 110% 125% 150% 150%
6 100% 110% 125% 125%
7 100% 100% 110% 110%
8 95% 100% 100% 100%
9 90% 95% 100% 100%
10 80% 90% 95% 100%
12 70% 80% 90% 95%
13 50% 70% 80% 90%
14 30% 50% 70% 80%
15 20% 30% 50% 70%

It is an visualisation for my idea not a request!

==================================================


================ SECOND IDEA ======================
Another idea was regarding rewards from Nexus OPs for Guilds that already have OPs on mainland. These guilds have double profit:
- due to their size they can protect their mainland OPs AND keep OPs mats coming
- due to their size doing any Nexus OP is additional source of income, which make them even richer.

==================================================

Hi all,


================ THIRD IDEA ======================

Last thing: price. What if you want to try something new? It will cost you 10mil if you fail. Maybe it is worth considering to offer free Nexus OPs fight, without any reward? With some cool down period to prevent blocking by one guild, lets say 24h for same Guild before able to declare again...
==================================================



Looking forward to your opinions...
(back to sharpening my spear)

Fairy
Show topic
Last visit Monday, 16 September 18:57:38 UTC
P_:PLAYER

powered by ryzom-api