I am in favor of your 'motion'.
Randomising quality of output is 'unfair', as you stated: where is the logic of attacking ql250 to receive ql150 mats?
Altho for small Guilds it maybe hard to get 250's a 'semi' random system could be implemented.
For example on 150 OP drop table may look like:
10% chance for 250
20% chance for 200
70% chance for 150
While for 250:
10% chance for 150
20% chance for 200
70% chance for 250
Or something like that.
just my two dapers.
Fairy
Randomising quality of output is 'unfair', as you stated: where is the logic of attacking ql250 to receive ql150 mats?
Altho for small Guilds it maybe hard to get 250's a 'semi' random system could be implemented.
For example on 150 OP drop table may look like:
10% chance for 250
20% chance for 200
70% chance for 150
While for 250:
10% chance for 150
20% chance for 200
70% chance for 250
Or something like that.
just my two dapers.
Fairy