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Intervention against random OP quality

The current game design specifies that an outpost is assigned a random material level from 150, 200, or 250 for a period (1-2 months) regardless of its level (level of the region and thus the strength of the guards).

Thus, an OP in a level 50 region may have a material level of 250 and an OP from a level 250 region may have a material level of 150.

I plead for the material QL levels to be aligned with the area again as before and not to be random.

Justification:

1. small OPs were a way for small guilds to participate in the OP system without getting heavily involved in the wars of the big ones. Even if this did not happen often, this possibility existed. Now all OPs are interesting for the big ones. Small guilds cannot win a 250 OP. Big guilds are bored with 50 OPs.

2. it is not rewarding to build up a guild and strengthen it to the point of capturing and holding a 250 OP that then only produces 150ish mats.

3. randomness vs. performance. The increasing randomness in the game hinders planning, goal-oriented activity and thus alignment of a guild. This is a step too far at this point.

I ask all those who agree with the "motion", whether they do it for my reasons or have their own, to make it known here.

Thanks
Nightviper
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Last visit Monday, 25 November 03:20:56 UTC
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