IDEAS FOR RYZOM


Silan Guild

Seeing the current player base, splitting it into 4 competing factions and then again in 4 civilizations does not help.

Each of these needs a reasonable amount of players to fill them with life and make it meaningful. The concepts are great and the main conflict of kami vs. karavan has much to offer (along with potentially the invariably neutral ones which choose neither kara nor kami).

Thus it actually would make sense to *remove* the ranger and marauder faction (or make an almagation of them into one) - and focus on the kami vs. karavan conflict, bringing that story forward. It allows to focus the available ressources in development-, art- and event-time instead of spreading it thin.

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