Ulukyn
Long texts take forever to reach the client, while web apps display the same content in 30x less time. Not to mention the fact that each player runs at different speeds depending on their internet connection.
All these problems are part of the Ryzom Core engine and you never worry about them
No, there is a ticket for it.
https://github.com/ryzom/ryzomcore/issues/628
(Besides, I am more focused on getting RC in the hands of more developers at this point. Lower the time to get a dev shard running. Not in the business of trying to do everything by myself.)
The running speed is already fixed in the latest Core, but it's a breaking change, so excluded from the merged batch. The server was attaching server timestamps to client positions, which caused jittery player movement under the right conditions.
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Kaetemi