Eh, these are well-known facts in the industry. Especially in games, any responsiveness delay above 300ms will lose you players. Web apps are a bad strategy if you can't ghost the interaction locally.
Here's another article. There are many more similar studies.
https://www.forbes.com/sites/steveolenski/2016/11/10/why-brands-a re-fighting-over-milliseconds/
I'm on a 250 Mbps fiber connection. With 5ms ping to Cloudflare, and 250ms ping to the Ryzom server. You've got plenty of milliseconds left to stick below 300ms. Hell, even sticking below 500 ms would be a massive improvement.
Here's another article. There are many more similar studies.
https://www.forbes.com/sites/steveolenski/2016/11/10/why-brands-a re-fighting-over-milliseconds/
Research suggests that 25% of people will abandon a website that takes longer than 4 seconds to load. Amazon found that just 100 milliseconds of extra load time cost them 1% in sales. Those statistics, as profound as they are, pale in comparison to video buffering.
Users hate video buffering. Just one instance of buffering decreases video consumption by 39%. This is a real problem for companies in the video distribution space. And since all brands are media companies today this pretty much applies to everyone.
I'm on a 250 Mbps fiber connection. With 5ms ping to Cloudflare, and 250ms ping to the Ryzom server. You've got plenty of milliseconds left to stick below 300ms. Hell, even sticking below 500 ms would be a massive improvement.
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Kaetemi