on making pvp zones riskier
how about add more incentives to be there in the first place? more reasons to be there more players will be there, thus upping the risk factor of being there.
nexus was rotting away for quite sometime until they added missions, new bosses and events there now it's getting some love (well it's still pretty empty)
adding risk factor doesn't have to be your generic "let's add more KP! genius!" smaller guilds will even have a harder time going there.
how about add more incentives to be there in the first place? more reasons to be there more players will be there, thus upping the risk factor of being there.
nexus was rotting away for quite sometime until they added missions, new bosses and events there now it's getting some love (well it's still pretty empty)
adding risk factor doesn't have to be your generic "let's add more KP! genius!" smaller guilds will even have a harder time going there.
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SW.Dulla