IDEAS FOR RYZOM


Mechanics are terribly explained (and how to improve this)

Hard yes to all of this.

I started just after Silan was introduced. As I understood it back then from a person that had tested beta but then stopped playing, it was an improvement... But as the years have passed, it's not improved much. The only thing I've seen that I can give props for is the signs next to the trainers that let you go back and read important stuff the trainers are trying to teach you. I only noticed those because I like to click on things, there should be something letting homins know they can read the signs for a refresher.

I have always felt like there needed to be a bit more emphasis on the fact that once you get to the ML you really really have to motivate yourself to do things, missions won't do that for you.

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ErisApple
Homin Reaper Karavan
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Last visit Wednesday, 27 November 22:52:59 UTC
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