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Vérouillage mobs solo/team

Yes, you are correct, it is not the first time it is here.

The target lock was designed to prioritize teams over single players to prevent a single player to lock a boss and wait for the team. This on the other hand brings the situation that a teamed player can (even by accident) steal a lock from not teamed player. It works well on team basis, however once a single player is involved, he always loose.

...

I consider this to be partially broken (thus confirmed [issue]), however to allow a single player to gain a target lock will not solve the problem (more the opposite). An option might be to limit this behavior only on nameds and bosses and solve it for regular targets some other way, like highest damage.

In all cases, this is a work for the Game Design team.

Any suggestions?
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Last visit Sunday, 24 November 01:54:55 UTC
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