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Ryzom Forge Public Meetings agendas & reports

Ryzom Forge meeting report - November 16th, 2020

Agenda
Code of Conduct :
Tykus
Several things have been added such as the rule for custom names of zigs and toubs, Marauder bosses have also been added in rule III.8.

Various corrections have been made to the texts, especially in the wording, I advise you to reread it in its entirety.

Adding the Russian version https://app.ryzom.com/app_forum/index.php?page=topic/view/31250/1


Special thanks go to the translators who worked quickly to tune the various versions of the code, with changes, corrections etc…


sinvaders : his a real translation or is it DeepL?

tykus : It’s translated by a Russian translator from English :)
It’s a real translation :)

Nightviper : will the RT do to enforce the rules? is everything dependent on me recording a video of any behaviour?

tykus : No, sometimes a screen is enough, but the important thing is that players should try as much as possible to sort things out between themselves, support only comes into play if there is no means of dialogue
Support cannot ( and must not ) intervene at all times, it harms the fluidity of the game :)

Nightviper: not about conflicts between players, I’m talking about botting and MultiBoxing

tykus : Viper, we’re talking about multi boxing right after :)




Xiom : What ‘s the point of making a code of conduct with clear rules if the support is not there to decide?

tykus : support will be in the middle, yes, if the players can’t get along, that’s all :)

tykus : For example, a player passes you by followed by a procession of mobs and you die… No need to shout after a CSR, try to contact the player, see if he’s dead too, if he can rez you etc…
if the player answers you wrong, laughs at you, then the support intervenes :)


Sinvaders : if we agree (between players) on something that violates the Code of Conduct, we stay in the game? because it’s resolved between players.

tykus : exactly :)
Good sense always prevails :)

Kyrean : many players must be present for the rule to be accepted; all or just a few ?

tykus : if the players involved get along, the spectator players don’t have to intervene, it creates unnecessary tension :) And that’s not the point :)


Kyrean: if only one player involved doesn’t start with the others?


tykus : If a player is not convinced, he can always make a ticket, the support will then evaluate its admissibility :)

Kyrean says: The rules is flexible at will. It’s blurry

tykus :It’s a rule of common sense… Moreover any abuse of the support can be punished :)

Krill : I have the impression that the rules are there if the players don’t get along.

tykus : that’s it Krill :)


Xtarsia :you phone the police every time you see someone going slightly too fast? no. someone doing 100mph through a school zone? sure.

tykus : Exactly Xtarsia :)
on a game there is less risk for human life anyway :)

Xiom : We’re not going to lie to each other, the bottom line is auto-clicking with the alts … why tolerate alt again? no alt no cheating.

tykus : We can’t compare the highway code to the ryzom driving code anyway…
the risks are clearly not the same :)

Depyraken : one player bother the others, it will always happen (and… fortunately… in fact)… but should we establish too restrictive laws that will bother everyone because of one person?

tykus : We’re also amended the exploit part, adding the security holes… We have also specified that a player who reports an exploit or a security breach, cannot be punished, if he stop using since discovered.

Syron : Players should try to solve problems on their own… without resorting to support.

tykus : I’m talking about the Syron player conflict, right?


Syron : In the case of two players are ok, to steal from each other just to spice up their game a little bit… what happens?

tykus: the people around can send a ticket and we will evaluate if the inconvenience is real or not :P

Syron : but, clearly, there’s so much GM missing that we’re forced to solve the problems between us (and we’re not going to lie to each other, it never works)…

tykus : No Syron, that’s not the point, we get a lot of complaints that could be settled by the players themselves, that’s why I’m pointing it out…
Tykus


III.4. Multiboxing

4.1 General rule

Multiboxing (playing several characters at the same time, without the help of third party software) is limited to two accounts connected simultaneously during outpost battles, chasing Bosses, assaults on Chief Marauders and Storyline scripted events (see III.4.2) and tolerates up to four accounts for other activities.
When a player plays several characters simultaneously (multi-boxing), there should be no doubt for an observer that they are controlled manually one after the other and not by a bot. In case of doubt, the observer is invited to send to the Support a video showing the characters acting in an apparently synchronized way. The Support will then decide if this constitutes a breach of this Code of Conduct and, if so, is the work of a possible bot (see III.3) or if it is a breach of this paragraph. In the latter case, the accounts concerned will be subject to a simultaneous connection restriction (inability to connect two or more accounts simultaneously).

Nightviper : will the RT do to enforce the rules? is everything dependent on me recording a video of any behaviour?

Tykus: We’re equipped ourselves with tools to enforce this rule, and as time goes by, gameplay modifications will make it less interesting to use simultaneous accounts on large phases of the game.

Syron : The tools you’re talking about are tools that allow you to ‘’see’’ which multibox or are they just tools that allow you to limit the number of players in an instance for example? This would not solve the problem of multiboxing detection

tykus :Just to see, to limit the means that have been around for a long time, it’s just the lack of evidence that’s blocking…
Knowing that it is impossible to limit the number of connections to the server efficiently, we have opted for this alternative :)

sinvaders : already been seen that videos don’t help prove someone’s multiboxing.
In some cases, it wasn’t the videos that were missing.

Tykus: that’s why we have tools to check, same for the bot, the videos, in most cases, do not prove 100% the bot, so we chose to ask the suspected player, to now you how he does it :)
No MMO has an effective system against bots…
Syron : indeed, hence the question of how Ryzom intends to fight against bots :p

tykus : none can syron it, they all broke their teeth on it… So we have chosen to ask for transparency from the players :)
Tykus
4.2 Multiboxing is limited to two accounts connected simultaneously during outpost battles, Kings hunts, Chief Marauders assaults, and Storyline storyboard events.
If you suspect abuse, please send a screenshot or video showing the violation to the support team.


Syron : If this decision has been put into place it is because it seems obvious that playing x players at the same time gives a significant advantage to the ‘’competitive’’ gameplay (king/marau etc…).
What is the interest or the logic to keep the authorization to 2 accounts anyway?

tamarea: This solution (limitation to two counts on OPs, marauding kings and kings and tolerance to four counts elsewhere) was chosen because it is the best possible compromise between the different ways of playing


Xiom : one in his corner ok, 2 for an event such as king, op or event it doesn’t make more sense, we clearly favor the rich and clever of the bot.

tamarea : Our new tools will allow us to see who is misusing multiboxing, we will just need a ticket with video to initiate our verification.
The other hand, we are starting to work on gameplay modifications to reduce the interest of multiboxing, especially with the Boss refactoring project.
Players who like to play multiboxing are allowed to do so outside of OP, kings and boss maraus, as long as it is obvious to an observer that they are not bots. Movements must not be they don’t seem to be in sync. When in doubt, we will investigate and will be able to remove the tolerance to four simultaneous counts.
main objective is to make multiboxing ineffective on kings, especially for camping.
Scripted missions, especially those of the Storyline, will also make multiboxing either impossible or ineffective.



Xiom: Tamarea, what will the modified gameplay measures look like?
Tamarea: Xiom you can see the latest report on Boss refactoring here: https://app.ryzom.com/app_forum/index.php?page=post/view/202186

Syron : still doesn’t answer the question ‘’Why continue to give a 2 count advantage over king/op/marau…
tamarea : Syron : we allow two accounts on POs etc. primarily for financial reasons.

Tamarea : We’ re thinking about adding supernodes to the multiboxing limitation. What’s your opinion on the subject?

Jorgensen : i agree it should be in the list
Nizyros :+1we have no other choice at our disposal
Sinvaders : Should be on the list.

tykus : was the last topic of the meeting, since it’s getting late, we’re going to close the meeting :)

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