Actually, I am not really into PvP combat because I'm not that good at it. I did have cooperative game play in mind for "Conquest". The competitiveness of this system would be how much players can achieve over a period of time. So, if you like hunting or gathering, you would compete in the field for rewards by taking part in activities. The way the rewards might be distributed is via a pyramid system that has many ranks which the reward is tied to at the end of a season. A season can reoccur every week or month, by which would provide incentive for players to stay active.
Maybe I am being too optimistic, but there are some games that have something like this that keep the playerbase coming back.
Let me use Albion Online's leaderboard system just to show what a ranking system could also look like?
https://albiononline.com/en/killboard/leaderboard
LotR (Haha!)
https://www.youtube.com/watch?v=bh2tUipUnaI
Maybe I am being too optimistic, but there are some games that have something like this that keep the playerbase coming back.
Let me use Albion Online's leaderboard system just to show what a ranking system could also look like?
https://albiononline.com/en/killboard/leaderboard
LotR (Haha!)
https://www.youtube.com/watch?v=bh2tUipUnaI