IDEAS FOR RYZOM


What would you like for the next year (2020-24) on Ryzom ?

Moin Freddy,

seems on some points we talked cross eachother unvoluntarily, meaning the same thing:
Fyrosfreddy
Elke:
Most these issues are a matter of scale.   Melee Protection Aura (MPA) and Speed as they exists requires judicious usage ... you don't want to waste it indiscriminately.   What do you think of the idea of MPA with no cooldown ?  How would that be different from a virtually unlimited supply of eggs ?
I totally agree. And I'm far from advocating making eggs free or near-limitless - for exactly the reasons you explained (again). They are a nice goody, but they must remain limited (thus have a size). The idea of rot is appealing, but does not add much and IMHO puts the less-frequent players at a disadvantage for no good reason. In essence: eggs are good as they are. One might discuss their bulk - but within limits. And maybe even have the bulk size depend on their effect.
Fyrosfreddy
3-4-9.  Opt Out function - If there's a downside here, I'm not seeing it.  If ya have one, please give me an example, cause Im missing it.  I am ill inclined to participate in event, when the one thing I spend the **most** time on is destroying the rewards.   Events provide direct rewards via eggs or items that lead to tokens.  The event team works hard putting these events together ... I think it would be good if it was worthwhile for all players to invest the T & E to participate.  I foiund the eggs in the last event not at all worth the T & E.  But, as I was doing Daily Missions, I'd simply spam the egg macro as I trotted along.  Then spent as much time deleting stuff to empty bag bulk as I did doing the mission.
No downside, and I don't mind. My argument was simply that destroying a few items is not much which bothers me (thus your itch there is not mine), especially as I always have the chance to not pickup those in the first place. And on the wheel I can do the same.
Fyrosfreddy
Wundahmat - of no value to me whatsover, but I can't even give them to guildies ... tho not of value to me personally, players would benefit from an exchange where they could trade in lower level mats for a smaller number of next higher level mats.  A F2P player gets all crafts to 101 .... what value is there to the player to receive level 50 / 100 Wundahmat ?  How does he gain an unfair advantage by not receiving them ?   How is the level 50 player harmed by that higher level player not receiving them ?
Neither. But they must not be traded. They allow so quick power levelling of crafting that making them tradable would de-value the crafting skill quite considerably. As-is now, you have to do a lot of daily missions etc in order to win tokens to win uni-mats on the wheel (or buy them at NPCs). Trading the crystals... is ok, even though it goes in the same direction.
I'm not arguing to not play the wheel of fortune, just to not take what you don't want. It's a fun past time - even when I don't need half the items I win.
Fyrosfreddy
Inflation - I'm not seeing this; can you provide an example ?  perhaps it's just a matter of different perspective between different player mindsets.  I wasn't aware we had an economy.... ever.  If I'm missing something I need for a craft, I offer to trade 6 mats for 6 other mats.  The reality is whomever I asked is likely to just give me the mats and I do the same.

In 16 years, I have never paid for anything with dappers other than TPs or NPC stuff like the relic.  I have never charged anyone dappers.   If I have (2) ragus teddies and you have (2) Lumper teddies ... what's wrong with trading ?  And even if you could use dappie, I'm not seeing how buying a teddy bear changes the world economy.  As you said, you don't have to buy it at a price you don't like.   You can't inflate the price of a Teddy if you can't sell it.  How about an "NPC exchange" ... trade in a Teddy for another Teddy with a nice cut for the vendor ?
Yes, that's how it usually works for me, too. Inflation as in, if thes uni-mats etc become completely free as they become tradable items, all the good gear and crafting levels become virtually free... that's not what we want (I think you neither).
Fyrosfreddy
8.  Perhaps I am hindered by perspective here, you can blame it on me being one of those clueless creatures called a "man" :) ... not that we don't have "male clothes horses".    But I don't fathom why people choose to craft "attractive outfits" and sacrfice stats to do so.  Same with walking around shirtless and sleeveless or even nekid  ... why ?  is it to show of a "hot bod", ?   Why make your healer's job a bit more difficullt because of the missing HP bonuses ?  Now, to be clear, while I might not be able to understand why one would make such a choice,  I by no means  object to such choices ... to each his own.   I'm all about choices ....dislike restrictions that serve no viable purpose but just make things annoying, frustrating an unnecessarily time consuming.
Yes, the current system is more limited as opposed to allowing to choose colour freely. And working with those limits, that's where skill and knowledge comes into play. A skill and knowledge not expressed in terms of levels, but in terms of knowing Atys, knowing crafting (similar to how you learn mob behaviour in order to go somewhere safely). Thus adding colour as a free and independent option to crafting will definitely de-value the skillset of crafting: there currently is a trade-off between the desired colour and stats (sometimes). Knowing where to make that and how to minimize that is a skill and knowledge - a set of skills which makes this game very unique and appealing to me. I'd be very sad if the crafting would become less complex by making colour a free choice of just adding a component or another which does not influence the other stats of the item.

So yes, every limit is "unnecessary" by some measure or skale. But limits are what make a game interesting in the first place. If anyone can do anything, maybe with a bit grinding but reduced complexity, it gets boring very quickly.

(NB: there's a difference between complicated and complex: complicated just means, you need to figure out how it works, for every property. Complex adds that challenge that changing one property affects others. And that's what we have in crafting - one of the aspects I find this game unique and one of the things I totally cheerish in this way. That ensures that it's an art, not just a skill levelled and a receipt applied)
Fyrosfreddy
25.  It is not a translation issue.  It's a change of status issue.  It was explained to me that an unscupulous tactic is often used whereby peeps place toons in defense areas, remain neutral and suck up bomb heals.  Rather then eliminate the ability for OP participants to affect neutral participants in any way, it was decided to force them into one of the two opposing sides. 

While I don't see this as a logical approach ....

A. If used it should be confined to the 2 hour battle time window.  This mechanic remains in effect long before and after that 2 hour time window.

B.  As I travel to my desired dig spot, I see that I have apparently crossed some invisible line and I get a pop up ... as I do a quick reverse, reading the pop up it's asking me to chose to:

a)  Join Faction A
b)  Join Faction B
c)  Ramdomly be assigned to A or B

I see the decision time counter going down and when it's at some number significantly greater than 0, and I sigh knowing I have plenrty of time to get back over that line,  I find that I am now part of Faction B's Defense of an attack by Faction A ...
(...)
Ok, I mis-understood your earlier posting here. That sounds like a bug - yet I think it does not exist anymore, though I am not entirely sure. I only always got the pop-up when I wanted to be part of one side or the other :D.
Fyrosfreddy
28.   It seems a quick read left you envisoning potential usages far beyond the scope intended or I guess I didn't emphasize the "special" part of "special items" enough.  The quotes around  "special items" were intened so convey that this would be limited to ***O N L Y***  rare and special items.   All craft mats (basic => Supreme), OP mats, normal gear are by no means "special". 

Let me present one example that will put this item in the intended light.   An individual obtaining enough points to "win" an NPC HA set can take years.  These are generally obtained by:

a)  Guild Hunts
b)  Faction Hunts
c)  Group Hunts

While people have obtained sets participating as individuals, it most instances folks are participating as a "Guild Effort".  When you get one, you are generally getting the benefit of points earned by other players.   So when someone gets a set, they didn't necessarily "earn it", the guild did.  This is a ***special item***  that required the entire guild's effort to obtain.

Each hunt has its own structure but generally, when an individual earns one ... the reward goes to the individual as compensation for his / her individual effort  ... when a guild earns one, and gives it to  a player, that guild should have the option of reclaiming it *** if *** the player is no longer interested in the game.  
ok, I see. Yet I think it's trying to solve a social problem by technical means. If I want to leave, I can still give the good stuff to other players. Or behold, share my login with a trustee. Ideally I could give a key to my appartement and access to my mektoubs via game interface to trusted people - so they have access to the stuff I store(d). Of course... that would mean essentially that unlimited storage exists via alts... not sure how to solve that.
Fyrosfreddy
Say no... it goes away
Say yes, it goes in GH

If GH full, you have 3 days to make room for it.
Yes... maybe. I'm not entirely convinced, but allowing a limited amount of shared guild storage could be an idea in a similar fashion (e.g. a guild can declare up to 500 bulk storage of stuff as guild property and that can be accessed by high officers, irrespective of where it currently is (but of course you have to go and get it, whereever it is).
Fyrosfreddy
30.  Have you ever looked at Ryzom 3D maps ?  They can be found on Google Docs with a  web search but easier and more relatable this way.  I find it odd that so few players are aware of only the Google Docs thing.
(...)
Now I see what you mean. They are not 3D, but the bird's view map. I call and know them as and was introduced to them as 'satellite maps' and use my own customized version of those :D Thanks for pointing out how to see them on BM, though. I wasn't aware of it.

You can simply swap your maps used by the game by placing replacement images in your user directory. Appropriately-named the new user-provided maps will be used. The satellite maps are available for convenient download from https://github.com/nimetu/ryzom_map_tiles/tree/master/resources/m aps Game needs restart for new maps taking effect. This is my WIP jungle map of that type with some features contrast-enhanced for better navigation: https://cloud.planetmaker.de/index.php/s/a8BFxStrzJPpQR4

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