Fyrosfreddy
I think it's ok that you don't need most of them. They are a bonus - and the better ones can really give quite a boost, when used in the right context, especially the speed and invul ones - but the others can help also, if you play solo and don't do the noxous multi-accounting to train. They take an incredible amount of space - so their hoarding is limited. Might be interesting to limit their temporal use... yet via storage space is more fair towards the more occasional players.I wasn't particularly interested in chasing eggs as a task in and of itself but while trekking to designated locations doing DMs, might as well blast some eggs while running. So I was doing this for the week or so every day while it lasted. I walked away withn just over 1 stack of 250 Wundahmat. Certainly disappointing, especially coinsidering i spent more time destroying "rewards" to low for me to use than doing anything else.
Fyrosfreddy
Yes. No. IMHO depends. Having an option to not get certain items would somewhat help - yet you have the option to use the whee3.a Along the lines of the above, it would be great if the game could detect player levels and parcel out rewards as appropriate. If the decision is a player working an event should be able to collect half a stack per day of Wundahmat of varous types, then if the player is 250 in x number of craft trees, only give that player 1/10th oif a stack and not all the lower levels that they can't use and will spend precious hours of play time avoiding / destroying.
3.b Provide a check box screen like for DMs where the player can just say, I only wanna see those items for which I checked a box.
3.c Provide a Reward materials exchange merchant where mats could traded ... 5 stacks of QL 50 gets you 1 stack of 250s, etc
9. If we can't trade wheel rewards, let us limit wheel reward options w/ checkboxes like on Daily Missions (Don't force me to accept and then delete, stuff i don't want)
Fyrosfreddy
No, definitely no. It would heat up inflation a lot and would only increase imbalance between players with different playing time. Keeping that per character is good enough. You can trade zigs already.4. Ability to Trade Wheel Rewards
Fyrosfreddy
That definitely would help. I stumbled over that numerous times - and it's not an obvious bug until you know the reason. It makes an especially bad impression on new players.7. Fix craft mission "hand in thing" so rafts don't have to be done in order ... also fix that completing 2 missions at same time steals on of yoiur rewards.
Fyrosfreddy
Rather not... it would de-value the crafting skill which includes getting the colour right. There's a separate thread with this suggestion, though8. Add the ability to use Missioin Mat Pigments in crafting.
Fyrosfreddy
Oh yes! I dearly need that.10. Guild / Faction Info on Fiends list
Fyrosfreddy
A forum which allows to attach files (especially images) would be sooo much appreciated. That's currently a big annoyance to posting anything with an image.13. Ability to add (safe) files to forum .. PDF, xls, etc.
Fyrosfreddy
Yes... there's already an ingame calender. Maybe that can be somewhat extended to allow for that and get better visibiltiy.14. Keep list of Dynamic Events held so users can get a jist of frequency and scheduled times.
Fyrosfreddy
Seems a translation issue? --> Become translator :)25. Please fix the OP Popup.
a) The message does not match the options: "If you do not choose, you will be decalred automatically neutral in x seconds"
ATTACk ..... DEFEND ..... RANDOM
Fyrosfreddy
Nice-to-have for sure. Yet not essential27. A visible shaded circle around the toon's position on map that matches the compass range setting.
Fyrosfreddy
I feel that idea is not thought-through. What would happen to an item in player storage... would it overload the guild hall? Can you use that to store additional items as they remain in the player inventory? In essence I see no loophole-free way to get anything like this.28. Guild property - The ability to designate special items as Guild property, whereby if a player does not log on for xxx days, it reverts back to Guild Storage.
Fyrosfreddy
Oh, I would be craving for that :)29. A way to filter map flags (landmarks) by more categories category, sort of like we do communication channels
NPCs - [ x ]
Mission Mats - [ x ]
Craft Mats (B-F-C) - [ x ]
Craft Mats (E-S) - [ x ]
Named / Bosses - [ x ]
TPs / Portals - [ x ]
Fyrosfreddy
[/quote]30. Ability to use 3D Map In Game.
I don't understand that. What do you mean with 3D map and how would that look like?
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