Following on Tamarea's topic:
What would you like for this year (2019) on Ryzom ?
https://app.ryzom.com/app_forum/index.php?page=topic/view/29291/1
These are the ones I can remember from the "running list" of dreamsand wish lists I and others have pondered over the years.
1. For the Nexus Event, every time the 20 hour cool down expires, recreate the visual and sound cues from the bark-quake event as "aftershocks". Would allow those in western hemisphere to experience the effects since most all were at work when it happened, fits well in the story line and serve as an "alarm clock" when peeps can go record another marker.
2. Re-balance Event Wheel rewards. Often when the pendulum swings to far in one direction, tweaking that in response to observations sometimes results in an over-correction, swinging the other way. The egg rewards were plentiful enough and I thought the event team did a great job making the event more accessible and rewarding for low level players. Previous events allowed higher level players to reap ridiculous amounts of rewards. However, the upper level players got shorted this last time around (2020 Easter) ...
I wasn't particularly interested in chasing eggs as a task in and of itself but while trekking to designated locations doing DMs, might as well blast some eggs while running. So I was doing this for the week or so every day while it lasted. I walked away within just over 1 stack of 250 Wundahmat. Certainly disappointing, especially considering I spent more time destroying "rewards" to low for me to use than doing anything else.
3.a Along the lines of the above, it would be great if the game could detect player levels and parcel out rewards as appropriate. If the decision is a player working an event should be able to collect half a stack per day of Wundahmat of various types, then if the player is 250 in x number of craft trees, only give that player 1/10th of a stack and not all the lower levels that they can't use and will spend precious hours of play time avoiding / destroying.
3.b Provide a check box screen like for DMs where the player can just say, I only wanna see those items for which I checked a box.
3.c Provide a Reward materials exchange merchant where mats could traded ... 5 stacks of QL 50 gets you 1 stack of 250s, etc
4. Ability to Trade Wheel Rewards
5. As a reward for mastering all occs, once all 8 occs are done, allow the player to have 4 concurrent occs as opposed to 3 ... it will encourage advancement and makes the system easier to navigate as alternating 3 out of 8 occupations isn't a good fit. Alternating 4 x 2 allows one to alternate with having to keep a desktop calender or spreadsheet to schedules one's efforts.
6. Provide an explanation of bonuses on DMs ... get a lot of questions like "How come I get the same rewards for level 50 missions as 250 missions.
7. Fix craft mission "hand in thing" so crafts don't have to be done in order ... also fix that completing 2 missions at same time steals one of your rewards.
8. Add the ability to use Mission Mat Pigments in crafting.
9. If we can't trade wheel rewards, let us limit wheel reward options w/ checkboxes like on Daily Missions (Don't force me to accept and then delete, stuff I don't want) or keep clicking "Drop All".
10. Guild / Faction Info on Fiends list
11. "Destroy all Mission Mats in bag" option and "Sell all crafted items" option.
12. Mini NPC "action figures" (drops) from Sirgio for apartment ... could also be made available from Wheel
13. Ability to add (safe - incapable of carrying malware) files to forum .. PDF, ODs, etc.
14. Keep list of Dynamic Events held so users can get a jist of frequency and scheduled times.
15. When editing say a 225 Double Poison spell, let the default be to keep the level fixed, instead of dropping to level 5 when ya wanna switch spells because of mob resistance.
16. When ones becomes Spirit of the Bark, give them an extra focus buff of 6 points so they could go all out Gentle with a 276 (now max is 270) Focus credit.
17. This one is almost 20 (edit) years old ... during Focus Beta, had suggested that we drop magicians staffs and instead have "Magic Gloves" which would "amplify" the power of spells up to 100%. But also suggested a melee equivalent perhaps called "Greaves of Steele" which would amplify the power of melee attacks by up to 100%. Well, as everyone knows, the amp idea was implemented ... it would round out the craft trees to have a 40th craft tree instead of 39 and would allow a new round of experimentation in crafting and melee techniques. Of course base damage would have to be adjusted proportionately.
18. The ability to obtain Sigils and imprint them on breast plates and shields
19. Advanced Occupation to bring back ability to improve NPC Crystals
20. Advanced Occupation to improve OP mats. We got this w/ Transmogrifier on Guild Island
21. Since recipes for Occupations are stored in game, how about an option to "Use Best Recipe" instead or having to do the "clickety click" thing 7 times and punching the desk when you misclick with a wrong number.
22. Fix the "Knowledge of Atys" number in Identity / Advanced Stats window ... so I don't have 8/7 numbers.
23. Balance the Occupation Special Items ... everyone has too many ambers and too little waters. Should be 4 flowers as you use one for every improve and 2 waters / Ambers as to have 50-50 chance of needing either.
24. Fix the lack of compass icons for NPCs from Primitive Tribes.
25. Please fix the OP Popup.
a) The message does not match the options: "If you do not choose, you will be declared automatically neutral in x seconds"
ATTACk ..... DEFEND ..... RANDOM
b) I was going to take a screenie but the system decided for me .... with 3 seconds left, a OP icon appeared over my head.
c) If you are trying to avoid getting forced to get involved,should you cross the unseen line, by the time you get a pop up, it does not remain on screen long enough to get out. Extend the response time so as to stop forcing people to get tagged .... or put some kind of circle on the map warning players that they will have a choice forced upon them if they pass it.
d) Consider advising the player what side they are on.
26. Compass Icon for Hawkers
27. A visible shaded circle around the toon's position on map that matches the compass range setting.
28. Guild property - The ability to designate special items as Guild property, whereby if a player does not log on for xxx days, it reverts back to Guild Storage.
29. A way to filter map flags (landmarks) by more categories category, sort of like we do communication channels
NPCs - [ x ]
Mission Mats - [ x ]
Craft Mats (B-F-C) - [ x ]
Craft Mats (E-S) - [ x ]
Named / Bosses - [ x ]
TPs / Portals - [ x ]
30. Ability to use 3D Map In Game... the alternate map on BM site
31. Ability to take GUI windows out of game Window like for CAD, animation and desktop publishing apps ... leaving a clear came window on one screen and all the GUI Windows, Discord, Rocket chat on a 2nd or 3rd screen.
32. Fix Guild Island
https://i.imgur.com/JBgpbVv.jpg
33. Resolve the 14 /7 discrepancy ... Q70 scrools say the boost is 14, craft windows says 7.
https://i.imgur.com/lSce2nQ.jpg
https://i.imgur.com/Td8BIoz.jpg
34. Ability to make memorials for passed-on Guild members on Guild Island.
35. A "bang weapon on shield" emote would be nice to have available for such events.
36. Additional Forum (or even chat channel) for just social activities (unrelated stuff, jokes, stories ... Hey hows the wife and kids ? ... where'd ya go on vacation this year ... Hey I have a good joke for ya", kinda think. It would encourage deepened social relationships and make players more likely to pop in and reconnect w/ friends"
37. Whenever a player gets a PM, have the game produce a "ding" so if attention is away from game, they know someone trying to reach you ... I'm calling this the "Ulsort Mod"
38. An allegory that reduces Mission Cooldown Times.
39. A Map Function ... "Map Teammate's Location"
40. Knowledge 4 with "Spirit of the Bark Title" (displays number of mats in a node).
41. With the above, an option to display / not display all knowledge to other players.
42. Closets:
For those that like to Collect Stuff..... Lingerie, Armor Sets. etc but only one of each type.
Special Items ... i.e. Shield of Prestige
NPC Armor Sets ... One of each Looted Set
I am sure that folks will have dozens of other ideas but Icks-nay on any hoarding.
43. Trasmografiers:
You could put x number of say:- X QL50 Wundahmat in and get out Y number of QL Wundahmat out where X is say 150% of Y- X QL of OP mats in and get out Y number of QL OP mats out where X is say 150% of Y
44. With the advent of skins, for me at least, it would be nice to have extra "grazing slots". For example, if you had Have 3 Zigs in Game and 3 Grazing Spots for Zigs, each having a unique name .... If Im understanding correctly, there's 8 zigs in game (so far) and only 6 slots (3 IG /3 Grazing) so they each can't have a Unique Name. I know that George Foremen has 5 sons named George Foreman but I'm thinking most folks would be partial to unique names if it wouldn't involve a lot of programming effort.
46. Since we can send *some* stuff to other players ...how about the ability to send stuff to ones alts on same account ? ... or even place on merchants and recover with any toon on same account.
47. Add the dashed lines for borders on the map between regions in Wastelands.
48. Allow the Transmogrifiers in Guild Island to increase the value of Marauder Crystals as well as OP Mats.
49. I have 16,110 skill points to spend ... we ever gonna see additional weapon and armor plans for Kami, Kara, Ranger and Marauder ?
50. TPs to Guild Hall
51. A TP Item that one could use cast a portal of limited duration, say to a desired mob spawn that one is leveling up on. Would have to be rare enough that it could not be abused and expire after 2 - 6 hours.
52. An animation (triple back flip) at the new ramp in FH. Oh and a diving board
53. Add a "Gangman Style Dance" emote.
54. As an OPTION, complete Sets of Jools, LA, MA, HA and apply the same success rate / degrade to the set ... at least you will have a set of all the same level instead 204, 208, 213, 219, 222. In addition, have all crafts do into a temporary bag on screen w/say up to 10 slots and give you the option to:
Move to bag
Move to Target (GH, Pet, Player, Hawker)
55. When you use sap recharge, have it "fill" the targeted weapon with 1, 2, 3 whatever crystals it needs to fill instead of repetitive clicking / key tapping.56. For Ryzom Home ... more "pictures / wall hangings" for event bosses to hang in Apartment and same for GH where is the guild participated in a kill, you'd get a ticket to hang the portrait in GH.56. For Ryzom Home ... more "pictures / wall hangings" for event bosses to hang in Apartment and same for GH where is the guild participated in a kill, you'd get a ticket to hang the portrait in GH.New items are added at the end of the thread so folks following the thread can get notice.... these will be removed over time and placed here. When implemented, the request will get "stike-through"
What would you like for this year (2019) on Ryzom ?
https://app.ryzom.com/app_forum/index.php?page=topic/view/29291/1
These are the ones I can remember from the "running list" of dreamsand wish lists I and others have pondered over the years.
1. For the Nexus Event, every time the 20 hour cool down expires, recreate the visual and sound cues from the bark-quake event as "aftershocks". Would allow those in western hemisphere to experience the effects since most all were at work when it happened, fits well in the story line and serve as an "alarm clock" when peeps can go record another marker.
2. Re-balance Event Wheel rewards. Often when the pendulum swings to far in one direction, tweaking that in response to observations sometimes results in an over-correction, swinging the other way. The egg rewards were plentiful enough and I thought the event team did a great job making the event more accessible and rewarding for low level players. Previous events allowed higher level players to reap ridiculous amounts of rewards. However, the upper level players got shorted this last time around (2020 Easter) ...
I wasn't particularly interested in chasing eggs as a task in and of itself but while trekking to designated locations doing DMs, might as well blast some eggs while running. So I was doing this for the week or so every day while it lasted. I walked away within just over 1 stack of 250 Wundahmat. Certainly disappointing, especially considering I spent more time destroying "rewards" to low for me to use than doing anything else.
3.a Along the lines of the above, it would be great if the game could detect player levels and parcel out rewards as appropriate. If the decision is a player working an event should be able to collect half a stack per day of Wundahmat of various types, then if the player is 250 in x number of craft trees, only give that player 1/10th of a stack and not all the lower levels that they can't use and will spend precious hours of play time avoiding / destroying.
3.b Provide a check box screen like for DMs where the player can just say, I only wanna see those items for which I checked a box.
3.c Provide a Reward materials exchange merchant where mats could traded ... 5 stacks of QL 50 gets you 1 stack of 250s, etc
4. Ability to Trade Wheel Rewards
5. As a reward for mastering all occs, once all 8 occs are done, allow the player to have 4 concurrent occs as opposed to 3 ... it will encourage advancement and makes the system easier to navigate as alternating 3 out of 8 occupations isn't a good fit. Alternating 4 x 2 allows one to alternate with having to keep a desktop calender or spreadsheet to schedules one's efforts.
6. Provide an explanation of bonuses on DMs ... get a lot of questions like "How come I get the same rewards for level 50 missions as 250 missions.
7. Fix craft mission "hand in thing" so crafts don't have to be done in order ... also fix that completing 2 missions at same time steals one of your rewards.
8. Add the ability to use Mission Mat Pigments in crafting.
9. If we can't trade wheel rewards, let us limit wheel reward options w/ checkboxes like on Daily Missions (Don't force me to accept and then delete, stuff I don't want) or keep clicking "Drop All".
10. Guild / Faction Info on Fiends list
11. "Destroy all Mission Mats in bag" option and "Sell all crafted items" option.
12. Mini NPC "action figures" (drops) from Sirgio for apartment ... could also be made available from Wheel
13. Ability to add (safe - incapable of carrying malware) files to forum .. PDF, ODs, etc.
14. Keep list of Dynamic Events held so users can get a jist of frequency and scheduled times.
15. When editing say a 225 Double Poison spell, let the default be to keep the level fixed, instead of dropping to level 5 when ya wanna switch spells because of mob resistance.
16. When ones becomes Spirit of the Bark, give them an extra focus buff of 6 points so they could go all out Gentle with a 276 (now max is 270) Focus credit.
17. This one is almost 20 (edit) years old ... during Focus Beta, had suggested that we drop magicians staffs and instead have "Magic Gloves" which would "amplify" the power of spells up to 100%. But also suggested a melee equivalent perhaps called "Greaves of Steele" which would amplify the power of melee attacks by up to 100%. Well, as everyone knows, the amp idea was implemented ... it would round out the craft trees to have a 40th craft tree instead of 39 and would allow a new round of experimentation in crafting and melee techniques. Of course base damage would have to be adjusted proportionately.
18. The ability to obtain Sigils and imprint them on breast plates and shields
19. Advanced Occupation to bring back ability to improve NPC Crystals
20. Advanced Occupation to improve OP mats. We got this w/ Transmogrifier on Guild Island
21. Since recipes for Occupations are stored in game, how about an option to "Use Best Recipe" instead or having to do the "clickety click" thing 7 times and punching the desk when you misclick with a wrong number.
22. Fix the "Knowledge of Atys" number in Identity / Advanced Stats window ... so I don't have 8/7 numbers.
23. Balance the Occupation Special Items ... everyone has too many ambers and too little waters. Should be 4 flowers as you use one for every improve and 2 waters / Ambers as to have 50-50 chance of needing either.
24. Fix the lack of compass icons for NPCs from Primitive Tribes.
25. Please fix the OP Popup.
a) The message does not match the options: "If you do not choose, you will be declared automatically neutral in x seconds"
ATTACk ..... DEFEND ..... RANDOM
b) I was going to take a screenie but the system decided for me .... with 3 seconds left, a OP icon appeared over my head.
c) If you are trying to avoid getting forced to get involved,should you cross the unseen line, by the time you get a pop up, it does not remain on screen long enough to get out. Extend the response time so as to stop forcing people to get tagged .... or put some kind of circle on the map warning players that they will have a choice forced upon them if they pass it.
d) Consider advising the player what side they are on.
26. Compass Icon for Hawkers
27. A visible shaded circle around the toon's position on map that matches the compass range setting.
28. Guild property - The ability to designate special items as Guild property, whereby if a player does not log on for xxx days, it reverts back to Guild Storage.
29. A way to filter map flags (landmarks) by more categories category, sort of like we do communication channels
NPCs - [ x ]
Mission Mats - [ x ]
Craft Mats (B-F-C) - [ x ]
Craft Mats (E-S) - [ x ]
Named / Bosses - [ x ]
TPs / Portals - [ x ]
30. Ability to use 3D Map In Game... the alternate map on BM site
31. Ability to take GUI windows out of game Window like for CAD, animation and desktop publishing apps ... leaving a clear came window on one screen and all the GUI Windows, Discord, Rocket chat on a 2nd or 3rd screen.
32. Fix Guild Island
https://i.imgur.com/JBgpbVv.jpg
33. Resolve the 14 /7 discrepancy ... Q70 scrools say the boost is 14, craft windows says 7.
https://i.imgur.com/lSce2nQ.jpg
https://i.imgur.com/Td8BIoz.jpg
34. Ability to make memorials for passed-on Guild members on Guild Island.
35. A "bang weapon on shield" emote would be nice to have available for such events.
36. Additional Forum (or even chat channel) for just social activities (unrelated stuff, jokes, stories ... Hey hows the wife and kids ? ... where'd ya go on vacation this year ... Hey I have a good joke for ya", kinda think. It would encourage deepened social relationships and make players more likely to pop in and reconnect w/ friends"
37. Whenever a player gets a PM, have the game produce a "ding" so if attention is away from game, they know someone trying to reach you ... I'm calling this the "Ulsort Mod"
38. An allegory that reduces Mission Cooldown Times.
39. A Map Function ... "Map Teammate's Location"
40. Knowledge 4 with "Spirit of the Bark Title" (displays number of mats in a node).
41. With the above, an option to display / not display all knowledge to other players.
42. Closets:
For those that like to Collect Stuff..... Lingerie, Armor Sets. etc but only one of each type.
Special Items ... i.e. Shield of Prestige
NPC Armor Sets ... One of each Looted Set
I am sure that folks will have dozens of other ideas but Icks-nay on any hoarding.
43. Trasmografiers:
You could put x number of say:- X QL50 Wundahmat in and get out Y number of QL Wundahmat out where X is say 150% of Y- X QL of OP mats in and get out Y number of QL OP mats out where X is say 150% of Y
44. With the advent of skins, for me at least, it would be nice to have extra "grazing slots". For example, if you had Have 3 Zigs in Game and 3 Grazing Spots for Zigs, each having a unique name .... If Im understanding correctly, there's 8 zigs in game (so far) and only 6 slots (3 IG /3 Grazing) so they each can't have a Unique Name. I know that George Foremen has 5 sons named George Foreman but I'm thinking most folks would be partial to unique names if it wouldn't involve a lot of programming effort.
46. Since we can send *some* stuff to other players ...how about the ability to send stuff to ones alts on same account ? ... or even place on merchants and recover with any toon on same account.
47. Add the dashed lines for borders on the map between regions in Wastelands.
48. Allow the Transmogrifiers in Guild Island to increase the value of Marauder Crystals as well as OP Mats.
49. I have 16,110 skill points to spend ... we ever gonna see additional weapon and armor plans for Kami, Kara, Ranger and Marauder ?
50. TPs to Guild Hall
51. A TP Item that one could use cast a portal of limited duration, say to a desired mob spawn that one is leveling up on. Would have to be rare enough that it could not be abused and expire after 2 - 6 hours.
52. An animation (triple back flip) at the new ramp in FH. Oh and a diving board
53. Add a "Gangman Style Dance" emote.
54. As an OPTION, complete Sets of Jools, LA, MA, HA and apply the same success rate / degrade to the set ... at least you will have a set of all the same level instead 204, 208, 213, 219, 222. In addition, have all crafts do into a temporary bag on screen w/say up to 10 slots and give you the option to:
Move to bag
Move to Target (GH, Pet, Player, Hawker)
55. When you use sap recharge, have it "fill" the targeted weapon with 1, 2, 3 whatever crystals it needs to fill instead of repetitive clicking / key tapping.56. For Ryzom Home ... more "pictures / wall hangings" for event bosses to hang in Apartment and same for GH where is the guild participated in a kill, you'd get a ticket to hang the portrait in GH.56. For Ryzom Home ... more "pictures / wall hangings" for event bosses to hang in Apartment and same for GH where is the guild participated in a kill, you'd get a ticket to hang the portrait in GH.New items are added at the end of the thread so folks following the thread can get notice.... these will be removed over time and placed here. When implemented, the request will get "stike-through"
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