Heernis
There is one thing you have to bear in mind, as far as I have understood Ryzom and its history:
The definition of "freedom" is determined by those who write, design and validate the lore in the context of role-playing. This has a direct impact on the game through the game mechanics.
"As far as ** I ** have understood" is the key here, other people see this history differently ... most importantly due to the fact is that for most of it's life Ryzom existed in three separate servers with three separate story lines. This is the flaw in this vision. Three seaparte storylines existed with three separate player mindests. This is the flaw in reasoning
Heernis
The OOC players and the RP players. They try to dictate rules to each other.
The reality is here has been mostly between the PvE and the PvE oriented folks. To my eyes, one side wants it all about PvP .... the other side is not asking for it to be all about PvE, that side sayd PvP to your hearts cointent, just don't force me to participate and don't make us 2nd class citizens with less right to pursue our goals.
Again, I have no horsse in the race here as I don't multi-box ... I also don't give a hoot aout RP. The assertion that Ryzom is findamentally based on RP is your own vision. The issue here us ... for 15 years this has never been an issue ... it only became an issue when "these guys are too skilled and we can't win". Seeking to erase the skill advantage, MB all of a sudden became a huge problem. The 1st atatck was to claim these guys are cheating, and when that failed, the RP argument was created.
Heernis
Ryzom is a sandbox, but also and above all a role-playing game. So it is clear that in an MMORPG, role-playing dictates how the mechanics of the game should react. There is no freedom in the sense of "do what you want", but there is freedom in the sense of "you are free to do whatever you want within the framework of the role-play".
Whoaaa above all a RP game ?... said who ? care to check the home page ?
"Ryzom offers official interactive events in which live responsive NPCs are involved. As varied as they are regular, their progress and outcome depend on your actions: nothing is preordained!"
And ... https://web.stage.ryzom.com/game#freedom
Heernis
At first sight it doesn't make any difference. The game mechanics and modern computers make it possible to run several clients at the same time. Roleplayers can play whole families and OOC players see it as an art of playing and a challenge, although it wasn't originally intended for that. There is no limitation by the roleplaying, but only a limitation of 4 simultaneous clients to keep balance, which is more like a stopgap solution.
Wasn't aware that you were in the room at the time when the game was in development. The use of multi-boxing has been tacitly permitted since the getgo. It's been argued got and against many times and the decision that came down was to permit it. original the instructions given was add "/multi" after the exe file name.
Heernis
Prohibiting alts does not help anything in a system like Ryzom. And allowing it gives the other non-Multiboxers a feeling of inferiority or an in-between is just eyewash. The system should be fundamentally changed. A controlled and official handling of Alts would be more useful.
I can accept this as your Point oif View but you must accpt that this is your PoV ... the statements as to "intent" are not factual but perceived. And that's OK, everone is entitled to an opinion, but not their owm facts.
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