First of all, multiboxing is indeed the fact of ordering several characters at the same time in a legal way. Anything that refers to an external program also applies to a single character and is punishable by the code of conduct.https://app.ryzom.com/app_forum/index.php?page=topic/view/28406/1 &post187224=en#7
We decided to lower the number of characters that players can use simultaneously because it's obvious that already a small minority of players are affected.
As mentioned above, Ryzom is a game that can be played on small machines, no need to have a racing beast to run it properly.
It can indeed be considered a disadvantage compared to those who have computers capable of running several clients at the same time.
But that's not the point.
We decided to lower the number of characters played at the same time, on the one hand to put the focus back on what makes ryzom's own identity, which is cooperation.
We could have decided that only one client could be launched, but we've set our limit at 2, because in less populated timezones, having an avatar to help with drilling or healing can be quite acceptable, if not essential.
However, being able to afford a "challenging team" alone makes no sense at all. It's a part of the game that disappears. Moreover, as Ulukyn announced at last night's RF meeting, the upcoming additions will help to strengthen cooperation between the players, so our decision was intended to be in that direction.
I hear anger and recriminations, but not all change are easy.
In terms of multiple subbed accounts: A lot of you have multiple subbed accounts, to increase storage capacity, to be able to play different PR at different times. But they don't walk around with all their avatars on the bark at all times.
To have several subbed account, is not necessarily made to have half a team permanently with either.
We understand that some players have based their game strategy on this system and that this change is even more complicated for them. In the meantime, the discussion remains open, as long as everyone expresses themselves politely and stays on topic.
Answers dealing with the use of third party programs will be deleted as irrelevant.
We decided to lower the number of characters that players can use simultaneously because it's obvious that already a small minority of players are affected.
As mentioned above, Ryzom is a game that can be played on small machines, no need to have a racing beast to run it properly.
It can indeed be considered a disadvantage compared to those who have computers capable of running several clients at the same time.
But that's not the point.
We decided to lower the number of characters played at the same time, on the one hand to put the focus back on what makes ryzom's own identity, which is cooperation.
We could have decided that only one client could be launched, but we've set our limit at 2, because in less populated timezones, having an avatar to help with drilling or healing can be quite acceptable, if not essential.
However, being able to afford a "challenging team" alone makes no sense at all. It's a part of the game that disappears. Moreover, as Ulukyn announced at last night's RF meeting, the upcoming additions will help to strengthen cooperation between the players, so our decision was intended to be in that direction.
I hear anger and recriminations, but not all change are easy.
In terms of multiple subbed accounts: A lot of you have multiple subbed accounts, to increase storage capacity, to be able to play different PR at different times. But they don't walk around with all their avatars on the bark at all times.
To have several subbed account, is not necessarily made to have half a team permanently with either.
We understand that some players have based their game strategy on this system and that this change is even more complicated for them. In the meantime, the discussion remains open, as long as everyone expresses themselves politely and stays on topic.
Answers dealing with the use of third party programs will be deleted as irrelevant.