IDEAS FOR RYZOM


Some old ideas on better UI i put back here to review.

Hello homins,

As the subject says, here they are:

1. Choose the icon of your actions
Actually the icon of any action you build is decided on the higher 'costing' stanza inside, with some precedence for stanzas of the same level.
I always wanted to be able to choose the icon of my actions and would be nice if we could choose it from all the 'costing' stanzas inside. The main icon shown in the create/edit action window (on the left of the name of action), could be clickable dropping a list of actual 'costing' stanzas inside, with the ability to select the one you prefer.

2. Season/weather/daytime/humidity
Actually, the only way to see them is with the map opened on screen. It would be really nice to have small rounded icons around the circle of the radar. Icons can represent the actual value, while a tooltip on mouse hovering them could show the value. The icons could be positined at each corner of the radar, just at 45 degree position (middle), tangent to the radar circle. In this way they would not impact the mail/forum icons eventually shown on bottom right angle of the radar.
Symbols representing seasons and weather are well used in any weather system on the net, so it should be easy to implement.
In this way, we could have all the information needed for foraging, without the need to open the map. Of course, the full map information will still be available.

3. Handbar slots.
Would be helpful to increase the number of slots of the handbar from 10 to 12 (to fill an entire keyboard row). This means an entire handbar would have 24 slots (12+12).
Also, increase the number of handbars from 10 to 12, for the same reason.
This way we could have 240 slots, instead of 200 from the original handbars, and 48 slots more for the new 2 handbars, for a grandtotal of 288 slots.
This could be achieved without the need to define new handbars (as #2).

4. Save the interface/keys/macro with a name.
Actually, when you create a new character, you can decide to use already defined keys (some pre-built and some from other characters, if any).
Would be nice to be able to save from the option window, your actual set of interface/keys, so you could be able to load them for another character.
Actually, to achieve this ability, i had to manually copy the interface_<avatar_name>.icfg and keys_<avatar_name>.xml and rename them accordingly to have them working for other characters.

That's it for now.
Let me know what you think about these small proposals on the UI.

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Gilgameesh
Legion of Atys
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Last visit Friday, 22 November 10:25:57 UTC
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