Try...
The base level for the rewards are, as far as I can tell choosing only 200 - 250 level options so far:
15 Elyps
15 Choce Tokens
20k Dappers
With the 20% Bonus:
18 Elyps
18 Choce Tokens
20k Dappers
With the 20% Malus:
12 Elyps
2 Choce Tokens
16k Dappers
Here's the Bonus / Malus Distribution
Occupation Bonuses:
8 occupations = 4 x 5% = +20%
7 occupations = 3 x 5% = +15%
6 occupations = 2 x 5% = +10%
5 occupations = 1 x 5% = +05%
4 occupations = 0 x 5% = +00%
3 occupations = 0 x 5% = +00%
2 occupations = 0 x 5% = +00%
1 occupations = 0 x 5% = +00%
Classic Bonuses:
4 Mission Types @ 200-250 = +10% + 10%
4 Mission Types @ 150-199 = +10% + 00%
4 Mission Types @ 100-149 = +10% + 00%
4 Mission Types @ 050-099 = +10% + 00%
3 Mission Types @ 200-250 = +10% + 00%
3 Mission Types @ 150-199 = No Indication
3 Mission Types @ 100-159 = No Indication
3 Mission Types @ 050-099 = No Indication
2 Mission Types @ 200-250 = +10% + 00%
2 Mission Types @ 150-199 = No Indication
2 Mission Types @ 100-159 = No Indication
2 Mission Types @ 050-099 = No Indication
1 Mission Types @ 200-250 = -20% + 00%
1 Mission Types @ 150-199 = -20% + 00%
1 Mission Types @ 100-159 = -20% + 00%
1 Mission Types @ 050-099 = -20% + 00%
The DM, seems to me, were prepared to encourage exploring all the content. We've seen the folks who master 1 or 2 skills in 6 weeks ... and they're done ... they've reached end game.
And yes... for new players, I think they **should** be creating a balanced character ... and when they get skills to level 40 or so , they should be able to handle all but the craft missions ... ideally they can do 2 or 3 ... but not at all. But one thing I do remeber from doing the rites was "you didn't have to do the crafts ... just someone in team". So this is a way for guilds and players to meet, group and split up the craft load for mutual game. Of course I have not confirmed this yeat ... but it's "on the list"
The base level for the rewards are, as far as I can tell choosing only 200 - 250 level options so far:
15 Elyps
15 Choce Tokens
20k Dappers
With the 20% Bonus:
18 Elyps
18 Choce Tokens
20k Dappers
With the 20% Malus:
12 Elyps
2 Choce Tokens
16k Dappers
Here's the Bonus / Malus Distribution
Occupation Bonuses:
8 occupations = 4 x 5% = +20%
7 occupations = 3 x 5% = +15%
6 occupations = 2 x 5% = +10%
5 occupations = 1 x 5% = +05%
4 occupations = 0 x 5% = +00%
3 occupations = 0 x 5% = +00%
2 occupations = 0 x 5% = +00%
1 occupations = 0 x 5% = +00%
Classic Bonuses:
4 Mission Types @ 200-250 = +10% + 10%
4 Mission Types @ 150-199 = +10% + 00%
4 Mission Types @ 100-149 = +10% + 00%
4 Mission Types @ 050-099 = +10% + 00%
3 Mission Types @ 200-250 = +10% + 00%
3 Mission Types @ 150-199 = No Indication
3 Mission Types @ 100-159 = No Indication
3 Mission Types @ 050-099 = No Indication
2 Mission Types @ 200-250 = +10% + 00%
2 Mission Types @ 150-199 = No Indication
2 Mission Types @ 100-159 = No Indication
2 Mission Types @ 050-099 = No Indication
1 Mission Types @ 200-250 = -20% + 00%
1 Mission Types @ 150-199 = -20% + 00%
1 Mission Types @ 100-159 = -20% + 00%
1 Mission Types @ 050-099 = -20% + 00%
The DM, seems to me, were prepared to encourage exploring all the content. We've seen the folks who master 1 or 2 skills in 6 weeks ... and they're done ... they've reached end game.
And yes... for new players, I think they **should** be creating a balanced character ... and when they get skills to level 40 or so , they should be able to handle all but the craft missions ... ideally they can do 2 or 3 ... but not at all. But one thing I do remeber from doing the rites was "you didn't have to do the crafts ... just someone in team". So this is a way for guilds and players to meet, group and split up the craft load for mutual game. Of course I have not confirmed this yeat ... but it's "on the list"
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