I understand the hard cap of 500; however I think it's the bulk that's getting me. New players need to hoard low-end items and haul them to a seller; with the travel being so slow and no way to quickly return to a city or outpost to sell It's unduly cumbersome for newer players to accumulate wealth.
If the solution is just pay to get ahead and ignore the issues I'm not sure I like that answer. IMO any MMO that subscribes to the thought of it's unbalanced and broken but if you pay it's not so bad is really asking to stagnate and die off. As it is right now; Point-Blank SWTOR's F2P model is better; and they use a Micro transaction and subscription model... and it's freaking Bioware.latest patch updates from SWTOR makes it so all crafting mats go into their own special inventory that is shared and doesn't count towards storage. (I don't expect that here; however,a nice compromise is to re-balance the inventory bulk, or put in a bonus based on the balance score.)
If the solution is just pay to get ahead and ignore the issues I'm not sure I like that answer. IMO any MMO that subscribes to the thought of it's unbalanced and broken but if you pay it's not so bad is really asking to stagnate and die off. As it is right now; Point-Blank SWTOR's F2P model is better; and they use a Micro transaction and subscription model... and it's freaking Bioware.latest patch updates from SWTOR makes it so all crafting mats go into their own special inventory that is shared and doesn't count towards storage. (I don't expect that here; however,a nice compromise is to re-balance the inventory bulk, or put in a bonus based on the balance score.)