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New Player review/perspective.

A friend of mine asked me to try out Ryzom as I am between MMO's right now. I started playing a few days ago and have a few thoughts on ways to increase enjoyment throughout the game.

Initial take:
The game seems very grindy which in and of itself isn't a terrible thing; However, I feel as if the addition to a few creature comforts could help alleviate this.
UI Improvements:
  • Scalable Radar:I play in high resolutions; making the radar near impossible to see. I haven't found a way to re-size this aspect.
  • Radar Boundaries: while I don't expect a detailed local map on the radar it would be nice to see wall boundaries in outline form so I can better navigate the immediate area. the map works well for large areas but sometimes a more finite view would be helpful.
Gameplay:
  • Rez Effects/dying:I feel as if this penalty is a bit harsh. In other MMO's you can get a rez to return most, if not all of your experience. there doesn't appear to be a system like that here, which would be fine if the server was densely populated (people are around to pick you up). I feel as if a "corpse-run" type system may be suitable for alleviating or reducing any rez-effects. Alternatively, the 3-day cool-down on rez effects might want to be scaled with level.
  • Macros: This system is awesome, I do feel as if the Healing limit of 2 is a bit restrictive at low-level... 3 would be much more appropriate; alternatively combat seems unlimited. might want to put the breaks on that to say 5-ish actions.
Mobility:
  • Inventory:I can hardly carry anything... why is this not expandable? I have a hard-limit of 500, doubt anyone ever gets there. Could we have a Standard amount and possibly expand based on the users Balance score? EQ used bags and Weight reduction to accomplish this, with strength being the limiting factor. I feel Like I'm playing a monk in this game...
  • Out of Combat Run-speed:seems like I'm running a marathon to another country trying to get back to the city or out to the fighting area. SWTOR/TSW/EQ all have speed buffs and/or out of combat run-speed that assists the players in mobility. I doubt giving us a 75% increased run speed that drops when aggro'd would be very game breaking.
  • City Travel:a skill/ability on 60-minute cool-down to "teleport to closest city/spawn point" would be awesome.
  • Teleport:given limited storage space there may be room here for a premium enhancement... SWTOR requires a player to discover a teleport location before fast-travel. I like this system, the Ryzom System clutters up your inventory with scrolls. A better system would be get rid of individual scrolls and have generic scrolls as a reagent for teleporting, make the scrolls cost 200each and then a click-to-teleport function that costs an additional 800 per teleport.
    • for Premium members remove the scroll requirement.
These are a few suggestions on way of improving the game. As I play I'm sure I'll have more.

Thanks!
  • *Update*
    • E̶x̶p̶r̶i̶e̶n̶c̶e̶ ̶s̶h̶a̶r̶i̶n̶g̶/̶g̶r̶o̶u̶p̶i̶n̶g̶:̶ ̶I̶ ̶u̶n̶d̶e̶r̶s̶t̶n̶a̶d̶ ̶t̶h̶e̶ ̶n̶e̶e̶d̶ ̶t̶o̶ ̶s̶p̶l̶i̶t̶ ̶X̶P̶ ̶a̶m̶o̶n̶g̶ ̶g̶r̶o̶u̶p̶ ̶m̶e̶m̶b̶e̶r̶s̶ ̶ ̶b̶u̶t̶ ̶t̶h̶i̶s̶ ̶h̶e̶a̶v̶i̶l̶y̶ ̶d̶i̶s̶c̶o̶u̶r̶a̶g̶e̶s̶ ̶g̶r̶o̶u̶p̶i̶n̶g̶;̶ ̶i̶t̶'̶s̶ ̶b̶e̶s̶t̶ ̶t̶o̶ ̶s̶c̶a̶l̶e̶ ̶t̶h̶e̶ ̶g̶r̶o̶u̶p̶i̶n̶g̶ ̶s̶o̶ ̶b̶y̶ ̶t̶h̶e̶ ̶t̶i̶m̶e̶ ̶y̶o̶u̶ ̶g̶e̶t̶ ̶t̶o̶ ̶5̶ ̶p̶l̶a̶y̶e̶r̶s̶ ̶i̶n̶ ̶a̶ ̶g̶r̶o̶u̶p̶ ̶t̶h̶e̶ ̶p̶e̶n̶a̶l̶t̶y̶ ̶i̶s̶n̶'̶t̶ ̶v̶e̶r̶y̶ ̶b̶a̶d̶.̶.̶.̶ ̶ ̶ ̶ ̶ ̶ ̶E̶x̶a̶m̶p̶l̶e̶:̶ ̶i̶n̶ ̶E̶v̶e̶r̶q̶u̶e̶s̶t̶ ̶e̶a̶c̶h̶ ̶p̶l̶a̶y̶e̶r̶ ̶a̶d̶d̶e̶d̶ ̶a̶ ̶2̶0̶%̶ ̶b̶o̶o̶s̶t̶ ̶t̶o̶ ̶t̶h̶e̶ ̶g̶r̶o̶u̶p̶ ̶X̶P̶ ̶b̶e̶f̶o̶r̶e̶ ̶i̶t̶ ̶w̶a̶s̶ ̶d̶i̶v̶i̶d̶e̶d̶ ̶(̶e̶f̶f̶e̶c̶t̶i̶v̶e̶l̶y̶ ̶m̶a̶k̶i̶n̶g̶ ̶t̶h̶e̶ ̶5̶t̶h̶ ̶p̶l̶a̶y̶e̶r̶ ̶f̶r̶e̶e̶ ̶a̶s̶ ̶i̶n̶ ̶n̶o̶ ̶X̶P̶ ̶p̶e̶n̶a̶l̶t̶y̶)̶ ̶n̶t̶o̶ ̶s̶a̶y̶i̶n̶g̶ ̶i̶t̶'̶s̶ ̶t̶h̶e̶ ̶a̶n̶s̶w̶e̶r̶ ̶b̶u̶t̶ ̶i̶t̶'̶s̶ ̶s̶o̶m̶e̶t̶h̶i̶n̶g̶ ̶t̶o̶ ̶c̶o̶n̶s̶i̶d̶e̶r̶.̶  This works differently then observed. it's fine.
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Last visit Saturday, 23 November 17:07:04 UTC
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