GENERAL


What would you like for this year on Ryzom?

Sinvaders
+1 for the mats degradation over time .... specially for sup and xl which are supposed to be rare (which is not the case).

Same thought. What we discussed in guild was a Degradation after every Jena Year. So if you have dug supreme Materials q250 it will be after one 1 Jena Year (72 days) excellent q200.

supreme q250 -> excellent q200 -> choice q160 -> fine q128 -> basis q102 -> unusable

excellent q250 -> choice q200 -> fine q160 -> basis q128 -> unusable

choice q250 -> fine q200 -> basis q160 -> unusable

fine q250 -> basis q200 -> unusable

basis q250 -> unusable

So that every Jena year there will be a degradation of 20% by quality and 1 class degradation of the harvested and looted materials. Crafted items should not have this behavior.

Another things about the market:

1) No more losing resells! Just hide the items which are timed out and let the players take it again.
2) Restrict the slots for the resells to lower than 50, not 128.
3) Make it possible to group gears and resell it as a package. Maybe a Rite would be good in this case.
4) Paying for the market taxes, when you take the items back or someone buy it, not before.
5) Degrade the price after a while and upgrade the taxes. Lets say someone resells an item by 700% and the item stays 7 RL days (2 seasons). Every RL day the price of the item will go down by 100% and taxes go up by 100%. If the reseller resells an item by 700% and 70 RL days (almost 1 jena year), the prize will go down by 10% per day and taxes go up to 10%.
6) Let the players set time for resells by themselve, but up to 1 Jena Year.

It encourage Homins to use the market more than today. You loose nothing and the market will not be abused as storage.

About Bandits and Avatars:

1) Let the avatars loot each other with a predefined  or a random loot box if they are in "faction tagged mode".
2) Bandits should be lootable like the primitives, they have jewels!
3) Lootable chests in bandit camps.

About storage:

1) Buyable chests with some bulk, which can be placed everywhere like the barrels, for temporary storage. Also it should be able to put them into the Guildhalls or Appartments for more storage.
2) Don't destroy anything when an appartment or guildhall moved to another city. Just add some "taxes" for each mats that will be transfered. Add a time limit and mats per day limit untill everything is transfered.
3) There should be an "item deliverer npc" for dapper. Give the NPC some items and only a specific chosen homin can get it within a specific time. If not delivered it will be timed out and you can get the item back.
4) "Delivery Service" for Dapper to transfer items from one Guildhall to another or from one appartment to another with time limit for dapper.

Thanks for reading :-)

---

Nicht klicken!


Show topic
Last visit Thursday, 21 November 21:59:41 UTC
P_:G_:PLAYER

powered by ryzom-api