In an ideal Ryzom sure, main issue here is the fame system (missions, points etc) are not interesting to work on at all.
Unless we base a new project of quests re-work like stated previously in different posts.
So there is little to no interest for players to loose fame and need to rework it (or gain for marauders).
In the actual state of the game i don't think it is a good way to go.
If we imagine a better Ryzom with interesting missions and weekly Lore quests that give you good fame points while entertaining you...
Then the timer to loose fame should apply ingame and not offline.
Like Gidget stated, been away from the game for x or y reasons should not impact your character.
While the world is alive when offline is normal, acting on avatar stats offline is a total different playground.
If we follow this concept, then a veteran will see their master skill degraded after a while because of been old :)
Unless we base a new project of quests re-work like stated previously in different posts.
So there is little to no interest for players to loose fame and need to rework it (or gain for marauders).
In the actual state of the game i don't think it is a good way to go.
If we imagine a better Ryzom with interesting missions and weekly Lore quests that give you good fame points while entertaining you...
Then the timer to loose fame should apply ingame and not offline.
Like Gidget stated, been away from the game for x or y reasons should not impact your character.
While the world is alive when offline is normal, acting on avatar stats offline is a total different playground.
If we follow this concept, then a veteran will see their master skill degraded after a while because of been old :)
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