Nevertheless, the idea is cool, and might work if we can find a sort of balance for it.
For example, my take would be: let there be a "checkpoint" every 10 fame points. So, if one starts with fame 0 in a nation, and they manage to get fame 100, then the decay should be:
Another problem is regaining rewards. Kami/kara max fame will give you the nice teleporting effect, and I believe people would literally unsubscribe rather than have to redo fame missions -- just to regain what they already "won" once. So, on top of the checkpoint system above ...
If a player is in such a cooling-off period, I would give them a 10x boost to the fame gained, only until they reach the fame they used to have. So, you were on vacation for two weeks and lost your TP effect because your fame is now 97.5? You can do some 5 kami/kara missions, and you're back on track.
But if such a change isn't balanced and modeled right, it has the potential to massively backfire....
For example, my take would be: let there be a "checkpoint" every 10 fame points. So, if one starts with fame 0 in a nation, and they manage to get fame 100, then the decay should be:
- To 90, within two months of no log-in or fame-gaining activity
- To 80, within six months, and it stops there
Another problem is regaining rewards. Kami/kara max fame will give you the nice teleporting effect, and I believe people would literally unsubscribe rather than have to redo fame missions -- just to regain what they already "won" once. So, on top of the checkpoint system above ...
If a player is in such a cooling-off period, I would give them a 10x boost to the fame gained, only until they reach the fame they used to have. So, you were on vacation for two weeks and lost your TP effect because your fame is now 97.5? You can do some 5 kami/kara missions, and you're back on track.
But if such a change isn't balanced and modeled right, it has the potential to massively backfire....
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My home is always sweet Yrkanis..