While I like the concept and agree with the logic, I can see one flaw that would've been minor not long ago but would be huge if this last patch doesn't get some serious reworking. Simply put, I fear that it would make Ryzom revolve around fame management to such an extent that it would be less RPG and more spreadsheet. Now, if Neutral characters were not so heavily penalized, I might feel different.
Or maybe not. Should a person be penalized because they took a month off to get and recover from open heart surgery? Having a child, or working a job that doesn't limit itself to eight-hour days can also can limit one's ability to play. Do we feel those who have less-than-perfect lives should be hurt?
Maybe if it's implemented correctly... but I see it as having too high a risk of causing anger and resentment that I cannot support it. Not so long as players have lives, fame management is tediously uninteresting, and neutrality is penalized.
Or maybe not. Should a person be penalized because they took a month off to get and recover from open heart surgery? Having a child, or working a job that doesn't limit itself to eight-hour days can also can limit one's ability to play. Do we feel those who have less-than-perfect lives should be hurt?
Maybe if it's implemented correctly... but I see it as having too high a risk of causing anger and resentment that I cannot support it. Not so long as players have lives, fame management is tediously uninteresting, and neutrality is penalized.
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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.