Out of all these suggestions, I think I like the missions giving faction points the most. Let the player pick if the reward they want is potatoes, a fancy new pick or sap crystals. It would only make sense for city Overseers, however, not so much for tribes.
I also have no idea why people didn't like the suggestion of bulk crafting. As long as the bulk isn't massive (let's say you can make 5 items per go), I see no problem with it. I haven't even bothered with crafting jewels and am saving that for until I have everything else mastered just because all the clicking required is dreadful. "It's always been like this" is not a reason not to implement a positive change. Less clicking would be welcome - this is why I love equipment groups - I don't have to click each individual item.
I also have no idea why people didn't like the suggestion of bulk crafting. As long as the bulk isn't massive (let's say you can make 5 items per go), I see no problem with it. I haven't even bothered with crafting jewels and am saving that for until I have everything else mastered just because all the clicking required is dreadful. "It's always been like this" is not a reason not to implement a positive change. Less clicking would be welcome - this is why I love equipment groups - I don't have to click each individual item.
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LuminatrixExplorer, storyteller, universalist, fighter for freedom and equality.
"Without contraries, there is no progression" - William Blake