I'm not sure this is necessary. I have to think about it.
Some sort of incentive, craft based reward, buff woud be interesting.
Like 20 minutes of +2% success rate after handing in the mission
(similarly, 5% more damage? after a fight mission?) etc
Exp feels a little lazy. But my brain is thinking now , so sure, nice post.
A success rate buff would technically speed up exp rates.
Some sort of incentive, craft based reward, buff woud be interesting.
Like 20 minutes of +2% success rate after handing in the mission
(similarly, 5% more damage? after a fight mission?) etc
Exp feels a little lazy. But my brain is thinking now , so sure, nice post.
A success rate buff would technically speed up exp rates.
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