Was this thread sarcasm?
What difficulty? With some patience even a level 1 toon with no auras/eggs/anything can trek on his/her own. It's not a matter of difficulty but one of learning to be aware of your surroundings and turning yourself into a skilled sneaker.
There are always the City surroundings, q50 Regions, q100 Regions, q150 regions... These are meant to be places where you can travel and train if you are a "low-leveled". A --not only in number-- "high-level" can sneak through the unsafest corridors. Turning 250 areas into safe passages removes the little to no endgame Ryzom offers.
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Trekking is without a doubt one of the game's most important aspects. It serves the purpose of teaching you how aggro works, how to walk around Atys and motivates teamwork and socialisation. Naturally this is all dependant on your trekking experience as an individual and how much you learn to be better as a player, take that away by making it easier though, and we're left with a wicked version of Pokémon.
Counter idea: Stay and explore low level regions, grind some levels, subscribe and when you're strong enough trek by yourself or ask for a group.
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Also a No way at all on my side.
Tryroamer
... Due to the great difficulty involved therein
What difficulty? With some patience even a level 1 toon with no auras/eggs/anything can trek on his/her own. It's not a matter of difficulty but one of learning to be aware of your surroundings and turning yourself into a skilled sneaker.
Tryroamer
Leaving wide and convenient corridors freely useable be even lower leveled players within which to travel from place to place.
There are always the City surroundings, q50 Regions, q100 Regions, q150 regions... These are meant to be places where you can travel and train if you are a "low-leveled". A --not only in number-- "high-level" can sneak through the unsafest corridors. Turning 250 areas into safe passages removes the little to no endgame Ryzom offers.
--
Trekking is without a doubt one of the game's most important aspects. It serves the purpose of teaching you how aggro works, how to walk around Atys and motivates teamwork and socialisation. Naturally this is all dependant on your trekking experience as an individual and how much you learn to be better as a player, take that away by making it easier though, and we're left with a wicked version of Pokémon.
Counter idea: Stay and explore low level regions, grind some levels, subscribe and when you're strong enough trek by yourself or ask for a group.
--
Also a No way at all on my side.