I have a few technical difficulties with this patch, namely that some fames are not displaying in the fame window. I thought maybe they were the tribes that aren not afffiliated with Kami/Kara, but this seems not to be the case. I can still access them through API just fine. All my apartment items seem to have vanished, as have all the underwear items I had won from the wheel. I have no idea who panty raided my apartment but please, give me my clothes back.
That being said, I love the adjusted icons and am very grateful for durability now being displayed on mouseover. Great quality of life change.
As for the missions, I think it would be nice if there was a system for how much missions pay and how long their cooldown is based on how difficult to perform they are, on top of the already implemented changes. I am aware that more difficult missions already tend to pay better when it comes to crafting, but it could use some fine tuning. It would be great if easier missions also had slightly shorter cooldowns. So we could choose if we want to do easier missions for less money more often, or more difficult, better paying missions, less often.
I think a couple of the mission cooldowns are also a little excessive now, especially when it comes to crafting ones. They have not been buffed in terms of rewards but the time in which they can be repeated has been increased massively, punishing crafters a little bit. Right now there is not much reason to do them because you need to dig a bunch of mats AND craft items. At that point, the better option is just to take a digging mission, that will likely be quicker and easier for comparable rewards.
Overall, happy with the changes to missions, they could just use a couple adjustments.
That being said, I love the adjusted icons and am very grateful for durability now being displayed on mouseover. Great quality of life change.
As for the missions, I think it would be nice if there was a system for how much missions pay and how long their cooldown is based on how difficult to perform they are, on top of the already implemented changes. I am aware that more difficult missions already tend to pay better when it comes to crafting, but it could use some fine tuning. It would be great if easier missions also had slightly shorter cooldowns. So we could choose if we want to do easier missions for less money more often, or more difficult, better paying missions, less often.
I think a couple of the mission cooldowns are also a little excessive now, especially when it comes to crafting ones. They have not been buffed in terms of rewards but the time in which they can be repeated has been increased massively, punishing crafters a little bit. Right now there is not much reason to do them because you need to dig a bunch of mats AND craft items. At that point, the better option is just to take a digging mission, that will likely be quicker and easier for comparable rewards.
Overall, happy with the changes to missions, they could just use a couple adjustments.
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LuminatrixExplorer, storyteller, universalist, fighter for freedom and equality.
"Without contraries, there is no progression" - William Blake