IDEAS FOR RYZOM


Make masters useful part1

Dullahan
Arfur
Sarpedonia
If someone is level 249 in any skill the group still gets xp.
But once they hit 250 no one gets xp.

I propose removing that "your action is too easy" for the purposes of allowing masters to actually USE the skills they spent long hours/day/weeks working on to help friends.

If in a group the highest level, once they get a new level, the xp drops a bit per kill. I suggest continuing this drop once more for when they get master. Allow the group to still get xp, yet obviously the master gets none as they don't need it.

As is, the current system penalises people for mastering skills.
Not a great way to reward loyal players.

I respectfully disagree.  This is only a problem if you are teamed.  You can always heal / fight / whatever out of team.  If you miss the ability to join Team Chat, set up a new channel (it's easy to do).  Any master should be eager to help others to level up, whether it's your guildies or whoever.

The current system is fine.  Mastering a skill does not mean you cannot use that skill, it simply means that your training is completed.


But it would help more if the master nuker are teamed, so not to steal exp out of team (it happens, you don't need to trust me, I know you know)

for instance 2 homins are willing to help nuke for someone leveling his melee, the nukers would steal exp all the time, even if there where 4 melee on the team, those 2 nukers would still get the exp OOT

Edit: yes I know they could stop before they take out half the hp of the mob.

Yes normally you would stop so as not to make the kill shot. Having a master skill means having to adjust your technique accordingly. Evolve new ways of doing things that maximise the XP of whoever you are trying to help. I count this as a good thing.

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It's bad luck to be superstitious . . .



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