Last 3 posts are completely off-topic, make a new thread, folks.
I think the title of this thread is inaccurate, Masters are indeed very useful, for the most part.
Whether they shouldn't nerf XP for other players.. How about excluding a master from the Exp calculation unless he has DP? This would basically imply getting to benefit from the master's participation without a penalty. It allows for some exploiting: e.g. You no longer need crystals to level an affliction or ranged because there can be someone killing the mobs for you. From my perspective it boosts teamwork and cooperation a bit but could also lead to more people soloing everything and having alt armies.
Just my 2 cents.
I think the title of this thread is inaccurate, Masters are indeed very useful, for the most part.
Whether they shouldn't nerf XP for other players.. How about excluding a master from the Exp calculation unless he has DP? This would basically imply getting to benefit from the master's participation without a penalty. It allows for some exploiting: e.g. You no longer need crystals to level an affliction or ranged because there can be someone killing the mobs for you. From my perspective it boosts teamwork and cooperation a bit but could also lead to more people soloing everything and having alt armies.
Just my 2 cents.