Kaetemi
It makes sense that if a master trains you, you can train faster than training by yourself.
I'm in favour of reducing XP nerf, for powerleveling new players. Late-joiners are a fact of the MMORPG genre, and having new players feeling left behind in the server's overall game progression is not enjoyable. The game's journey is not an individual one, but a shared one.
Training new players is a form of endgame content, which is especially beneficial to growing the player base.
Also in favour of boosting XP per team member engaged in the battle, to encourage large teams over individualism.
+1
Edit:1 to have more new players tho, the devs needs to add stuff first, and not take away what's already there, you know? like what they did just now with this patch.
it already takes months of fame grind (ranger rite) before the nerf hammer on NH, now it might take 2-3 months, who the hell has time for that, and how is that fun?
Neutral/Ranger only incentive on +50 to all fame, is free NH rides.. and now that's all *Poof* bye-bye, tulaloo.
atleast they still have the glorified NH ranger Map, to jump through q250 zones and PR zones. (*waits for the nerf*)
tldr; instead of thinking on what to take away next to make it more 'challenging' aka the time sink patch, how about add stuff missions/events/rp events/ooc events (not holiday ones but just out of the blue events) to make the game more fun... oopps my tldr is long too lel.
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SW.Dulla