Gidget
RevvyUnfortunatly the Lore about Marauders (nomads tribe) is not yet entirely published (and i doubt it will be released, im not even sure Lorist know what to do with this faction anyway..)
Honestly, I'd like to see it. But it does make think that if they don't know what to do with the faction anyway, they may want to watch how the players play and see if their observations lead to inspirations.
Yes and no.
Players are the one who are making a faction alive ... but players needs to be drive to do so. If you don't give background to the players they will do, well, whatever they want.
Hopefully for us, there is working group for the marauder gameplay which include devs,lorist as well as players. (and we mainly know whats going on with resurrection because we asked for not being dependent on high powers for it as marauders are independent for teleportation(it has been rejected as you can guess)).
Yes: because asking players what they want for the "new" fresh faction make just sense.
No: because what players ask for as to be coherent with the existing world and lore.
I truly hope they know where they are going with the marauder faction.
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To talk about neutral: I also fail to see advantages for them. But freedom as a cost I believe. To me it makes sense to not allow neutral to use high level teleport pact as the kamis/kara most likely reserve this to they "real supporters/followers". They do not want to provide it to homins not aligned with them. (in my head it makes sense).
Now people not willing to be kara/kami/marauder are going to the ranger faction because they do want access to PR and 250 zones. I do not talk about trytonist here because 1) they are not really neutral 2) they are hiding themself in others faction on purpose.