If someone is level 249 in any skill the group still gets xp.
But once they hit 250 no one gets xp.
I propose removing that "your action is too easy" for the purposes of allowing masters to actually USE the skills they spent long hours/day/weeks working on to help friends.
If in a group the highest level, once they get a new level, the xp drops a bit per kill. I suggest continuing this drop once more for when they get master. Allow the group to still get xp, yet obviously the master gets none as they don't need it.
As is, the current system penalises people for mastering skills.
Not a great way to reward loyal players.
But once they hit 250 no one gets xp.
I propose removing that "your action is too easy" for the purposes of allowing masters to actually USE the skills they spent long hours/day/weeks working on to help friends.
If in a group the highest level, once they get a new level, the xp drops a bit per kill. I suggest continuing this drop once more for when they get master. Allow the group to still get xp, yet obviously the master gets none as they don't need it.
As is, the current system penalises people for mastering skills.
Not a great way to reward loyal players.
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