Refused


Abolish artificial restriction "Fraction/Nation<->Guild

Sinvaders
Allowing players to do whatever they want ... is not a way for designing a game.
Neither is having one group of players tell everyone else, "If you do not play the way I play then you are not welcome/allowed here!", especially not when that group of players is so offensive that they drive players from the game in droves. And if you find tolerance offensive enough that you would uninstall a game over being told you cannot control other humans, then that's on you.
Laoviel
Your disagreement comes down to a fundamental difference in the purpose of a guild.

For the sandbox player, a guild is just "a chat channel with a common vault for storage". Whatever value is there in a guild, it arises from the quality of the human relationships built. They would naturally accept different faction alignments in the same guild.

For the roleplayer, a guild is a means to enforce a coherent world, stemming from the lore. Therefore, a guild is an in-game organisation, that follows certain restrictions willingly. These restrictions flow from the guild to the individual members, not as "artificial restrictions" (as Heernis puts it), but as accepted limitations that align with that character's RP!

Of course, these views are NOT compatible.

And of course, this is a GAME DESIGN choice, that shouldn't be open to amending following forum votes. We can examine the effects of the current system versus a potentially new one, but there is no point talking unless we acknowledge why there is a difference in the first place.

My take is that membership restrictions in guilds should be determined by those who run the guild (GLs and HOs). To do otherwise is to incentivize each player having their own guild and just having players who are friendly to each other share a dynamic chat channel and trade mats from their private storage "Guild" hall instead of having actual guilds.

Then again, current guilds are actually groups of like-minded individuals anyways. Having irreconcilably different views on inclusiveness is one way to make people leave guilds. In that regard, I see it as a self-solving problem; we already have folks staying with or leaving guilds due to disagreements with guild leadership that I see allowing GLs/HOs to determine who is allowed into the guild as a non-issue.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

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