Refused


Abolish artificial restriction "Fraction/Nation<->Guild

Your disagreement comes down to a fundamental difference in the purpose of a guild.

For the sandbox player, a guild is just "a chat channel with a common vault for storage". Whatever value is there in a guild, it arises from the quality of the human relationships built. They would naturally accept different faction alignments in the same guild.

For the roleplayer, a guild is a means to enforce a coherent world, stemming from the lore. Therefore, a guild is an in-game organisation, that follows certain restrictions willingly. These restrictions flow from the guild to the individual members, not as "artificial restrictions" (as Heernis puts it), but as accepted limitations that align with that character's RP!

Of course, these views are NOT compatible.

And of course, this is a GAME DESIGN choice, that shouldn't be open to amending following forum votes. We can examine the effects of the current system versus a potentially new one, but there is no point talking unless we acknowledge why there is a difference in the first place.

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