Refused


Abolish artificial restriction "Fraction/Nation<->Guild

I have already talked about it in game with Heernis and he was clearly more understanding than you both (Gidget and Luminatrix). So for the both of you I'm going to make one last intervention here hoping that you finally understand my point of view (and if not, I would have wasted my time).

1. The lore is a base that every player must respect. The Fyros and Zorai citizens are associated with the Kamis. Matis and trykers are associated with karavans. It's the basis. Some players prefer to be stateless, perfect, it's possible. Others want to be marauders, so the gameplay is also available. Others want to be atheists, as well. On the other hand, what the player chooses for his character, you have to assume in order not to make any nonsense with the lore, the famous base of the game.

2. To assume one's choices is therefore to, if one plays a karavan, not to play with a kami. The two factions can't stand each other and only get together when hominity is in danger of extinction, guys, so stop trying to play a kami and a karavan to kill najab on Void or to have enough people to kill a poor boss.

3. Imagining that the idea of Heernis would come true. That is, a kami can join a karavan guild (or a marauder or any other enemy defined by the lore), this is the opportunity to kill all the Ryzom RP, nation RP and faction RP.
- Mega-guilds will bloom on the game for the sole purpose of farming as never before bosses and supreme (And who cares about nations and factions, better a melting pot for the Endgame and kill the RP).
- Guilds that want to keep a minimum of Lore-based guidelines, such as not making friends with kamis when you are karavan, will actually be biased by this overpowering melting pot guild system.
- What enemy will there be to fight if everyone can join everyone? Once again, we should only do one massive and uniform entity, without difference and without challenge except for the race for endgame.

This hyper permissive guild system is synonymous with the death of the nation and faction PR. Marauders who are enemies of both would have nothing left to fight against... and even if they could join these mega-guilds. The total incoherence.

Ryzom is not the IRL. If you are looking for a social mix, you might as well go out in a pub and have a drink and meet new people, travel and discover new cultures. Ryzom is a game, with its history, a fragile peace treaty between its 4 peoples. Religious tensions, and environmental and anarchic threats. If you ignore these elements, it's because we're not playing the same game. The closest thing to the mix and openness you want to have in play is the Rangers. Think about it.

You want butter, money and butter, and the ass of the creamer (French expression). Basically, you want to keep your lines (if you have any right now) and still be able to play with a player who is supposed to be in opposition to you. It's like wanting to eat only junk food and claiming a dream body without doing anything because both things are cool. It is nonsense.

You don't have to answer me personally. We'll always disagree and you'll keep telling me that your style of play is the best when it doesn't respect anything about the game. And you, you will definitely be deaf to my arguments about respect for the lore and the opposition games that have defined Ryzom since 2004.

And I see that translation efforts are still as unidirectional as ever.

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Vauban
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Last visit Thursday, 5 December 02:43:47 UTC
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