I personally enjoy SN and OP wars. Because those have a point, an objective. It actually gives me a reason to fight others other than just wanting to fight others. It also involves large amounts of players, which means there is at least a little bit of a strategy and teamwork aspect I can enjoy.
I think the fundamental issue of the PvP tag is that it's just kind of...pointless. It doesn't really offer anything that other PvP modes don't do already. The previously mentioned SN and OP wars cover larger scale PvP battles over an objective. If you just want to duke it out with a bunch of friends, you can simply go to the arena. Want to duel a friend for fun? Just invite them to a duel. Unless you're a roleplayer who includes PvP in their RP, there really is no reason to ever tag up.
While I agree with PvP rewards not being interesting enough, I'd be very, very careful with this. Making PvP gear the top tier gear to trump anything else would be a huge mistake. I remember playing WoW, where, at the time, PvP gear was better even for PvE than any PvE gear. That led to every PvE player having to grind battlegrounds like crazy. And trust me, there is no better way to make someone who already isn't too keen on something absolutely hate it than forcing them to do it. It also ruined the BGs for the people who were there to have fun in PvP. Besides, if it provides too much of an advantage over people who don't have it yet, making it too hard for them to beat people who do have it, it will just discourage many from even trying.Therefore, sure, make PvP gear that's buyable with points the best gear for PvP, but don't overdo it, please.
As for what to do with the PvP tag to make it actually worthwhile, I'm hard-pressed to think of anything. My best idea would be themed events like raids on cities. All the players who want to participate would tag up, then join leagues on either the defending or the attacking side. The objective would be to maybe reach a specific building within the city or possibly kill an NPC. This would however possibly prove quite problematic due to the disparity in player numbers across different factions.
TL;DR: I agree that something needs to be done, I just don't really know what.
I think the fundamental issue of the PvP tag is that it's just kind of...pointless. It doesn't really offer anything that other PvP modes don't do already. The previously mentioned SN and OP wars cover larger scale PvP battles over an objective. If you just want to duke it out with a bunch of friends, you can simply go to the arena. Want to duel a friend for fun? Just invite them to a duel. Unless you're a roleplayer who includes PvP in their RP, there really is no reason to ever tag up.
Aditionally, current rewards from PvP (PvP points, supremes, robes) are little to nothing compared with those one can receive through PvE game activities, when, in reality, PvP rewards should be Über gear and not easily overcome without effort.
While I agree with PvP rewards not being interesting enough, I'd be very, very careful with this. Making PvP gear the top tier gear to trump anything else would be a huge mistake. I remember playing WoW, where, at the time, PvP gear was better even for PvE than any PvE gear. That led to every PvE player having to grind battlegrounds like crazy. And trust me, there is no better way to make someone who already isn't too keen on something absolutely hate it than forcing them to do it. It also ruined the BGs for the people who were there to have fun in PvP. Besides, if it provides too much of an advantage over people who don't have it yet, making it too hard for them to beat people who do have it, it will just discourage many from even trying.Therefore, sure, make PvP gear that's buyable with points the best gear for PvP, but don't overdo it, please.
As for what to do with the PvP tag to make it actually worthwhile, I'm hard-pressed to think of anything. My best idea would be themed events like raids on cities. All the players who want to participate would tag up, then join leagues on either the defending or the attacking side. The objective would be to maybe reach a specific building within the city or possibly kill an NPC. This would however possibly prove quite problematic due to the disparity in player numbers across different factions.
TL;DR: I agree that something needs to be done, I just don't really know what.
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LuminatrixExplorer, storyteller, universalist, fighter for freedom and equality.
"Without contraries, there is no progression" - William Blake